Main Page: Walk-through for Dwarven Solipsist
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| Level 1
|
| Class |
Generic |
Main Hand |
nature's mossy mindstar |
Ring 1 |
marksman's copper ring of frost (+22%)
|
| Distortion |
0/0/0/0 |
Dwarf |
1/0/0/0 |
Off Hand |
mossy mindstar |
Ring 2 |
copper ring of clarity
|
| Dream Smith |
0/0/0/0 |
Survival |
1/0/0/0 |
Hat |
miner's rough leather cap of constitution (+3) |
Amulet |
restful copper amulet of dexterity (+3)
|
| Psychic Assault |
5/1/0/0 |
Dreaming |
4/1/1/0 |
Armor |
prismatic rough leather armour of fire resistance |
Tool |
Eye of the Dreaming One
|
| Slumber |
1/1/0/0 |
Mentalism |
1/1/0/0 |
Cloak |
Wrap of Stone |
Light |
scorching brass lantern of revealing
|
| Solipism |
2/0/0/0 |
Feedback |
1/1/0/0 |
Gloves |
Flamewrought |
|
| Thought-Forms |
4/1/1/0 |
Dream Forge |
0/0/0/0 |
Belt |
blurring rough leather belt of the mind |
|
| Discharge |
0/0/0/0 |
|
|
Shoes |
-- |
|
| Nightmare |
0/0/0/0 |
|
|
Ammo |
deadly quiver of elm arrows of psychokinesis |
|
| Commentary
|
| Stat Dist.: |
WIL +1 CON +2
|
| Zones Completed: |
Trollmire (4)
|
| Comments: |
Unlocked 4th inscription/rune slot. Took Over Mind and Psychic Lobotomy, though I don't use it much.
|
| Added to Inventory: |
phase door run of the wizard (range 7; power 19; dur 3)
|
| Gold: |
165
|
| Purchased: |
----------------------------------------------------
|
| Key Statistics
|
| STR 14 Dex 13 Con 25 Mag 8 Wil 45 Cun 14
|
| Life |
197 |
Psi |
167 |
Light |
3 |
See Invis |
6.0
|
| Mindpower |
33 |
Mental Crit % |
4 |
Mind Dmg % |
10 |
Mind Penetr. % |
0
|
| Phys Save |
23 |
Spell Save |
25 |
Mental Save |
26 |
Global Speed % |
100
|
| Infusions/Runes
|
| Slot 1 |
Wild Infusion, physical, 14%, 4 turns, 12cd |
Slot 2 |
Regen infusion of sneak, 114 life, 5 turns, 14 cd |
Slot 3 |
Regen infusion, 71 life, 5 turns, 17 cd
|
| Slot 4 |
---------- |
Slot 5 |
---------- |
|
What to do after reaching level 10:
- Solipsists have one big weakness: low HP (low Life). So I always set myself two goals: to have 500 Life by Lake Nur, and 750 by the Master. This is not always achievable.
- Solipsists have very powerful offence without relying on equipment, as it is stat driven mostly for the first half of the game. Therefore, I wear as much +Life equipment that I can - lights, cloaks, belts, hats, armour, mindstars, even shields, and though rare, amulets and rings.
- What I do next therefore is to visit every armour, tailor, and leather shop in the game and make a note of all +Life equipment. Then I decide which to buy and in which order.
- The biggest risk in visiting all towns now is Adventurer Parties, which must be avoided at all costs !