Main Page: Walk-through for Dwarven Solipsist
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Level 1
|
Class |
Generic |
Main Hand |
nature's mossy mindstar |
Ring 1 |
marksman's copper ring of frost (+22%)
|
Distortion |
0/0/0/0 |
Dwarf |
1/0/0/0 |
Off Hand |
mossy mindstar |
Ring 2 |
copper ring of clarity
|
Dream Smith |
0/0/0/0 |
Survival |
1/0/0/0 |
Hat |
miner's rough leather cap of constitution (+3) |
Amulet |
restful copper amulet of dexterity (+3)
|
Psychic Assault |
5/1/0/0 |
Dreaming |
4/1/1/0 |
Armor |
prismatic rough leather armour of fire resistance |
Tool |
Eye of the Dreaming One
|
Slumber |
1/1/0/0 |
Mentalism |
1/1/0/0 |
Cloak |
Wrap of Stone |
Light |
scorching brass lantern of revealing
|
Solipism |
2/0/0/0 |
Feedback |
1/1/0/0 |
Gloves |
Flamewrought |
|
Thought-Forms |
4/1/1/0 |
Dream Forge |
0/0/0/0 |
Belt |
blurring rough leather belt of the mind |
|
Discharge |
0/0/0/0 |
Combat Training |
0/0/0/0/0 |
Shoes |
-- |
|
Nightmare |
0/0/0/0 |
|
|
Ammo |
deadly quiver of elm arrows of psychokinesis |
|
Commentary
|
Stat Dist.: |
WIL +1 CON +2
|
Zones Completed: |
Trollmire (4)
|
Comments: |
Unlocked 4th inscription/rune slot. Took Over Mind and Psychic Lobotomy, though I don't use it much.
|
Added to Inventory: |
phase door run of the wizard (range 7; power 19; dur 3)
|
Gold: |
165
|
Purchased: |
----------------------------------------------------
|
Key Statistics
|
STR 14 Dex 13 Con 25 Mag 8 Wil 45 Cun 14
|
Life |
197 |
Psi |
167 |
Light |
3 |
See Invis |
6.0
|
Mindpower |
33 |
Mental Crit % |
4 |
Mind Dmg % |
10 |
Mind Penetr. % |
0
|
Phys Save |
23 |
Spell Save |
25 |
Mental Save |
26 |
Global Speed % |
100
|
Infusions/Runes
|
Slot 1 |
Wild Infusion, physical, 14%, 4 turns, 12cd |
Slot 2 |
Regen infusion of sneak, 114 life, 5 turns, 14 cd |
Slot 3 |
Regen infusion, 71 life, 5 turns, 17 cd
|
Slot 4 |
---------- |
Slot 5 |
---------- |
|
What to do after reaching level 10:
- Solipsists have one big weakness: low HP (low Life). So I always set myself two goals: to have 500 Life by Lake Nur, and 750 by the Master. This is not always achievable.
- Solipsists have very powerful offence without relying on equipment, as it is stat driven mostly for the first half of the game. Therefore, I wear as much +Life equipment that I can - lights, cloaks, belts, hats, armour, mindstars, even shields, and though rare, amulets and rings.
- What I do next therefore is to visit every armour, tailor, and leather shop in the game and make a note of all +Life equipment. Then I decide which to buy and in which order. The Store Items Addon is fabulous for assisting with this. http://te4.org/games/addons/tome/store-wish-list
- The biggest risk in visiting all towns now is Adventurer Parties, which must be avoided at all costs !
- I will also look at mindstars, infusions, runes, tools, and visit Alchemists in Last Hope and Elvala. And I'll get basic training in weapons and armour in Last Hope, to unlock Thick Skin and Armour Training.