Walk-through for Dwarven Solipsist/Level 10

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Main Page: Walk-through for Dwarven Solipsist

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Level 1
Class Generic Main Hand nature's mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand mossy mindstar Ring 2 copper ring of clarity
Dream Smith 0/0/0/0 Survival 1/0/0/0 Hat miner's rough leather cap of constitution (+3) Amulet restful copper amulet of dexterity (+3)
Psychic Assault 5/1/0/0 Dreaming 4/1/1/0 Armor prismatic rough leather armour of fire resistance Tool Eye of the Dreaming One
Slumber 1/1/0/0 Mentalism 1/1/0/0 Cloak Wrap of Stone Light scorching brass lantern of revealing
Solipism 2/0/0/0 Feedback 1/1/0/0 Gloves Flamewrought
Thought-Forms 4/1/1/0 Dream Forge 0/0/0/0 Belt blurring rough leather belt of the mind
Discharge 0/0/0/0 Combat Training 0/0/0/0/0 Shoes --
Nightmare 0/0/0/0 Ammo deadly quiver of elm arrows of psychokinesis
Commentary
Stat Dist.: WIL +1 CON +2
Zones Completed: Trollmire (4)
Comments: Unlocked 4th inscription/rune slot. Took Over Mind and Psychic Lobotomy, though I don't use it much.
Added to Inventory: phase door run of the wizard (range 7; power 19; dur 3)
Gold: 165
Purchased: ----------------------------------------------------
Key Statistics
STR 14 Dex 13 Con 25 Mag 8 Wil 45 Cun 14
Life 197 Psi 167 Light 3 See Invis 6.0
Mindpower 33 Mental Crit % 4 Mind Dmg % 10 Mind Penetr. % 0
Phys Save 23 Spell Save 25 Mental Save 26 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical, 14%, 4 turns, 12cd Slot 2 Regen infusion of sneak, 114 life, 5 turns, 14 cd Slot 3 Regen infusion, 71 life, 5 turns, 17 cd
Slot 4 ---------- Slot 5 ----------

What to do after reaching level 10:

  • Solipsists have one big weakness: low HP (low Life). So I always set myself two goals: to have 500 Life by Lake Nur, and 750 by the Master. This is not always achievable.
  • Solipsists have very powerful offence without relying on equipment, as it is stat driven mostly for the first half of the game. Therefore, I wear as much +Life equipment that I can - lights, cloaks, belts, hats, armour, mindstars, even shields, and though rare, amulets and rings.
  • What I do next therefore is to visit every armour, tailor, and leather shop in the game and make a note of all +Life equipment. Then I decide which to buy and in which order. The Store Items Addon is fabulous for assisting with this. http://te4.org/games/addons/tome/store-wish-list
  • The biggest risk in visiting all towns now is Adventurer Parties, which must be avoided at all costs !
  • I will also look at mindstars, infusions, runes, tools, and visit Alchemists in Last Hope and Elvala. And I'll get basic training in weapons and armour in Last Hope, to unlock Thick Skin and Armour Training.