Creating a standalone release
From Tales of Maj'Eyal
Revision as of 18:16, 22 November 2013 by Castler (Talk | contribs) (Created page with "How to create a standalone release (how to create your own boot module): * Download http://te4.org/dl/dev/boot-example.zip as a base for the main menu. * Remove the boot modul...")
How to create a standalone release (how to create your own boot module):
- Download http://te4.org/dl/dev/boot-example.zip as a base for the main menu.
- Remove the boot module from
game/engines/default/modules/boot*
- Put your new boot module in place.
- Edit or replace
boot/data/gfx/background/
files with your own splash screen. - Edit
boot/init.lua
to give it a correct name, change the boot screen's startup background, etc. (Thisinit.lua
uses the same format as the one you created in Getting Started.) - Grab ToME's archives, inside replace the boot module by yours and tome module by yours.