Creating a standalone release

From Tales of Maj'Eyal
Revision as of 18:16, 22 November 2013 by Castler (Talk | contribs) (Created page with "How to create a standalone release (how to create your own boot module): * Download http://te4.org/dl/dev/boot-example.zip as a base for the main menu. * Remove the boot modul...")

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How to create a standalone release (how to create your own boot module):

  • Download http://te4.org/dl/dev/boot-example.zip as a base for the main menu.
  • Remove the boot module from game/engines/default/modules/boot*
  • Put your new boot module in place.
  • Edit or replace boot/data/gfx/background/ files with your own splash screen.
  • Edit boot/init.lua to give it a correct name, change the boot screen's startup background, etc. (This init.lua uses the same format as the one you created in Getting Started.)
  • Grab ToME's archives, inside replace the boot module by yours and tome module by yours.