Time travel (category)

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Temporal bolt
Temporal bolt.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 3 (Fixed)
Travel Speed 300%
Use Speed -
Description Pull a bolt of temporal energy back through time. The bolt will home in on your location, dealing [15]150cTSpD:PM temporal damage to targets, and reducing the cooldown of one chronomancy talent on cooldown by one turn per enemy hit.

The bolt gains 5% damage each time it moves and the damage will scale with your Spellpower. At talent level five cooldowns are reduced by two.


Time Skip
Time skip.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 20 Paradox
Range 10
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Inflicts [25]250cTSpD:PM temporal damage. If your target survives, it may be removed from time for 2+ 0.3–2.3cTS turns.

The damage will scale with your Spellpower.


Temporal Reprieve
Temporal reprieve.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 40 Paradox
Range Melee/Personal
Cooldown 40 (Fixed)
Travel Speed Instantaneous
Use Speed -
Description Transport yourself to a safe place for 2–6cTS turns.

Note: Contingency can not be used for this talent because of the fixed cooldown.


Echoes from the Past
Echoes from the past.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Creates a temporal echo in a nova around you, in a radius of 2–6cTS. Affected targets will take [20]220cTSpD:PM temporal damage, as well as up to (20–40cTL:60)% of the difference between their current life and max life as additional temporal damage.

The additional damage will be divided by the target's rank and the damage scales with your Spellpower.: