Gunslinging (category)

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Strafe
Strafe.png
Game Version 1.4.6
Category Type Steamtech
Category Gunslinging
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Cost 6 Steam
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description You have learned to fire while moving.

In one motion, you fire your double steamguns (100% weapon damage, 1 tile range penalty) and may then move to an adjacent tile (unless pinned to the ground or immobilized).

This talent can be activated for up to 1.5–3.6cTL:8 consecutive turns before it goes on cooldown, and takes time according to your steamtech speed or movement speed (if you move), whichever is slower.

When Strafe ends you may instantly reload between X and Y ammo (based on the number of strafes you performed and your ammo capacity).


Startling Shot
Startling shot.png
Game Version 1.4.6
Category Type Steamtech
Category Gunslinging
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Cost 12 Steam
Range Steamgun Range
Cooldown 7
Travel Speed Instantaneous
Use Speed Instant
Description You deliberately fire a missing shot at a target, startling it for 3 turns.

If the target fails a mental save it instinctively recoils two steps back. The next shot that hits the startled creature will deal 150–300%cTWD more damage.


Evasive Shots
Evasive shots.png
Game Version 1.4.6
Category Type Steamtech
Category Gunslinging
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Sustained
Cost 4 Steam drain
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Using small engines to augment your reflexes you are able to automatically fire retaliatory shots at your foes doing 40–150%cTWD weapon damage.

Retaliation shots are fired when you evade/are missed by a melee or ranged attack. This can only happen once per turn and uses shots as normal.


Trick Shot
Trick shot.png
Game Version 1.7.4
Category Type Steamtech
Category Gunslinging
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Cost 25 Steam
Range Steamgun Range
Cooldown 8
Travel Speed Instantaneous
Use Speed Archery
Description Your cunning and dexterity allow you to fire incredible trick shots that can hit multiple targets.

You precisely aim your trick shot to ricochet amongst foes you can see so that whenever it hits something solid (creature or solid wall), it will bounce towards the next closest foe.

It may ricochet up to 0.8–4.5cTS:log times (or until it misses) within range 5 of your first target and will not target the same foe twice.

Your shot deals 60–140%cTWD weapon damage on its first strike, but loses 35–12%cTL:0% damage and (0.44–0.15cTL:0 * Steamgun Accuracy) (44–15%cTL:0%) accuracy with each bounce.

Note: The ricochet shots will indiscriminately target enemies, and can hit allies along the way.

Note: The listed accuracy loss per bounce is for your main-hand steamgun.