Cloak of Deception
From Tales of Maj'Eyal
Revision as of 22:38, 9 March 2016 by MilesTiden (Talk | contribs)
Cloak of Deception | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | black cloak | |||||
Type | armor / cloak | ||||||
Power source | Arcane | ||||||
Requirement | - | ||||||
Rarity | Level range | Cost | Tier | ||||
- | - | - | - | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
- | - | - | - | - | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | Physical Power: +5
Spellpower: +5 Mindpower: +5 | ||||||
Description | A black cloak, with subtle illusion enchantments woven in its very fabric. |
Obtained from the starting 'boss' Necromancer, who is a required combat for any undead (Ghoul or Skeleton) character. While worn, the undead character will be disguised in towns; removing the cloak will make neutral NPCs in town attack you!
Notes
SPOILER ALERT
Undead characters who have access to Sher'Tul Fortress may spend 10 fortress energy to make the effect of the cloak permanent, allowing using any other cloak while remaining disguised.