Template:E
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description. 
Source:game/modules/mod/class/Object.lua
Contents
Damage Types: Increases, Resistances and So Forth
Supported damage types:
- all
 - acid
 - arcane
 - blight
 - cold
 - darkness
 - fire
 - light
 - lightning
 - mind
 - nature
 - physical
 - temporal
 
Resistances
The lua code specifying an ego's effect on fire resistance is
resists={[DamageType.FIRE] = resolvers.mbonus_material(15, 15)}
Convert it with this template as
{{e|resists|fire|15|15}}
To produces the following text: Changes resistances: + (15-30)% Fire
Effects on Hit
The lua code specifying an ego's effect when the wearer is hit is
on_melee_hit={[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10)}
Convert it with this template as
{{e|on_melee_hit|physical|10|10}}
To produces the following text: Damage when hit (Melee): + (10-20) Physical
Melee and Ranged Attacks with Extra Flat Damage
The lua code specifying an ego's effect on wearer's melee attacks regarding flat damage looks like
melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}
Convert it with this template as
{{e|melee_project|fire|15|8}}
To produces the following text: Damage (Melee): + (8-23) Fire
Stats
Supported:
- str (Strength)
 - dex (Dexterity)
 - con (Constitution)
 - mag (Magic)
 - wil (Willpower)
 - cun (Cunning)
 - lck (Luck)
 
The lua code for an ego's effect on a character's stats looks like
inc_stats = {[Stats.STAT_WIL] = resolvers.mbonus_material(5, 1)}
Convert it with this template as
{{e|stats|wil|5|1}}
To produces the following text: ??
Stats Beginning with combat_ in LUA Code
Supported combat stats:
- physresist (physical save)
 - spellresist (spell save)
 - mentalresist (mental save)
 
Saving Throws
The lua code for an ego's effect on physical save looks like
combat_physresist = resolvers.mbonus_material(15, 10)
Convert it with this template as
{{e|combat|physresist|15|10}}
To produces the following text: ??
Light radius
The lua code for an ego's effect on light radius looks like
lite = resolvers.mbonus_material(1, 2)
Convert it with this template as
{{e|lite|1|2}}
To produces the following text: Light radius: + (2-3)