Tinkers
Tinkers are a group of craftable Items that have been introduced in Embers of Rage. Crafting of these is possible via talents from Physics, notably Smith, Mechanical and Electrical, as well as from Chemistry, notably Therapeutics, Chemistry and Explosives. All of these are normally only accessible to the Tinker classes but areunlockables and can afterwards be accessed via the Tinker Escort. For crafting one first needs to have a schematic for what one wishes to craft. These are gained at the first point of each talent, while a second can be gained upon leveling up. Other schemata need to be unlocked either by finding them on the map instead of Inscriptions or by purchasing them at a store. Each schematic requires an investment of a certain amount of points into certain tinker talents.
Schematics
Tinkers
Tinkers are craftable augments for worn items. They are worn just like items, but take position in a slot directly next to them. Their stats are then applied to the Item in question.
Tinker | Type | Smith | Mech. | Elec. | Thera. | Chem. | Expl. | Notes |
---|---|---|---|---|---|---|---|---|
[[]] | 0 | 0 | 0 | 0 | 0 | 0 |
Therapeutics
Therapeutics are used in conjunction with medical injectors. The medical injector goes on cooldown and modifies the strength of the therapeutic.
Tinker | Type | Smith | Mech. | Elec. | Thera. | Chem. | Expl. | Notes |
---|---|---|---|---|---|---|---|---|
[[]] | 0 | 0 | 0 | 0 | 0 | 0 |
Artifacts
These are certain artifacts that can only be obtained via crafting. Each of the crafting talents is primarily associated with one artifact.
Tinker | Type | Smith | Mech. | Elec. | Thera. | Chem. | Expl. | Notes |
---|---|---|---|---|---|---|---|---|
[[]] | 0 | 0 | 0 | 0 | 0 | 0 |