Tinkers are a group of craftable Items that have been introduced in Embers of Rage. Crafting of these is possible via talents from Physics, notably Smith, Mechanical and Electrical, as well as from Chemistry, notably Therapeutics, Chemistry and Explosives. All of these are normally only accessible to the Tinker classes but areunlockables and can afterwards be accessed via the Tinker Escort.
For crafting one first needs to have a schematic for what one wishes to craft. These are gained at the first point of each talent, while a second can be gained upon leveling up. Other schemata need to be unlocked either by finding them on the map instead of Inscriptions or by purchasing them at a store. Each schematic requires an investment of a certain amount of points into certain tinker talents.
Schematics
Tinkers
Tinkers are craftable augments for worn items. They are worn just like items, but take position in a slot directly next to them. Their stats are then applied to the Item in question.
Weapon Tinkers
Hands Tinkers
Head Tinkers
Tinker |
Type |
Smith |
Mech. |
Elec. |
Thera. |
Chem. |
Expl. |
Ingredients |
Notes
|
Focus Lens |
Head |
1 |
0 |
0 |
0 |
0 |
0 |
2 Ore Lumps, 1 Gem |
Sight +(1, 1, 2, 2, 3), Infravision +(5, 6, 7, 8, 9), See Stealth +(5, 10, 15, 20, 25), See Invisible +(5, 10, 15, 20, 25), Blindfight(no, no, no, yes, yes)
|
Focus Lens |
Head |
0 |
0 |
1 |
0 |
0 |
0 |
CUN +(2, 4, 6, 8, 10), Mental Save +(3, 6, 9, 12, 15)
|
Mental Stimulator |
Head |
0 |
0 |
0 |
0 |
0 |
1 |
Lite +(3, 4, 5, 6, 7), Accuracy +(1, 4, 9, 16, 25)
|
Air Recycler |
Head |
0 |
1 |
0 |
1 |
0 |
0 |
Air Regen +(1, 2, 3, 4, 5), Silence Immune +(10%, 20%, 30%, 40%, 50%)
|
Brain Cap |
Head |
0 |
0 |
0 |
4 |
4 |
2 |
Mental Save +20, Mind resistance +35%, Talent: Arcane Disruption Wave (Silences everyone in a radius.)
|
Brain Flare |
Head |
0 |
0 |
0 |
4 |
4 |
2 |
Mental Save +20, Mind resistance +35%, Talent: Mind Crush (Yeek's Dominate Will. In item form. With a 15 turn cooldown. Awsome.)
|
Body Tinkers
Tinker |
Smith |
Mech. |
Elec. |
Thera. |
Chem. |
Expl. |
Ingredients |
Notes
|
Second Skin |
Body |
0 |
0 |
0 |
2 |
0 |
0 |
3 Herbs |
Life Regen +(2, 4, 6, 8, 10), Cut, poison, and Disease Immune +(30%, 40%, 50%, 60%, 70%)
|
Rustproof Coating |
Body |
1 |
0 |
0 |
0 |
2 |
0 |
1 Ore Lumps, 2 Herbs |
Armor +(3, 6, 9, 12, 15), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)
|
Ablative Armor |
Body |
1 |
0 |
0 |
0 |
0 |
2 |
2 Ore Lumps |
Armor +(3, 6, 9, 12, 15), Chance to ignore criticals +(7%, 14%, 21%, 28%, 35%)
|
Armour Reinforcement |
Body |
1 |
0 |
0 |
0 |
0 |
0 |
4 Ore Lumps |
Armor +(2, 4, 6, 8, 10), Armor Hardiness +20, Fatigue +(5, 4, 3, 2, 1)
|
Crystal Plating |
Body |
3 |
0 |
0 |
0 |
0 |
0 |
2 Ore Lumps, 1 Gem |
Increases all STATs +(2, 4, 6, 8, 10)
|
Spike Attachment |
Body |
1 |
0 |
0 |
0 |
0 |
0 |
3 Ore Lumps |
Fatigue +1, armor +(3, 6, 9, 12, 15), Inflicts physical damage on attackers +(7, 14, 21, 28, 35)
|
Cloak Tinkers
Tinker |
Type |
Smith |
Mech. |
Elec. |
Thera. |
Chem. |
Expl. |
Ingredients |
Notes
|
Waterproof Coating |
Cloak |
0 |
0 |
0 |
0 |
1 |
0 |
Cold and Nature resistance +(5%, 10%, 15%, 20%, 25%)
|
Fireproof Coating |
Cloak |
0 |
0 |
0 |
0 |
2 |
0 |
Fire and Light resistance +(5%, 10%, 15%, 20%, 25%)
|
Grounding Strap |
Cloak |
1 |
0 |
1 |
0 |
0 |
0 |
Stun Immune +(10%, 20%, 30%, 40%, 50%), Lightning Resistence +(6, 12, 18, 24, 30)
|
Feet Tinkers
Tinker |
Type |
Smith |
Mech. |
Elec. |
Thera. |
Chem. |
Expl. |
Ingredients |
Notes
|
Rocket Boots |
Feet |
0 |
2 |
0 |
0 |
0 |
0 |
Talent: Rocket Boots (Increases movement speed by (100%, 150%, 200%, 250%, 300%) and leaves a trail of flames. Any action other than moving turns off this sustain. Drains 15 steam every turn.)
|
Moss Treads |
Feet |
0 |
0 |
0 |
2 |
0 |
0 |
Stealth +(2, 4, 6, 8, 10), Talent: Moss Tread (Places grasping moss where you walk, dealing nature damage, reducing movement speed, and chance to pin enemies on it.)
|
Kinetic Stabiliser |
Feet |
0 |
2 |
0 |
0 |
0 |
0 |
Physical Save +(3, 6, 9, 12, 15), Knockback Immune +(5%, 10%, 15%, 20%, 25%), Pin Immune +(5%, 10%, 15%, 20%, 25%), Teleport Immune +100%
|
Belt Tinkers
Tinker |
Type |
Smith |
Mech. |
Elec. |
Thera. |
Chem. |
Expl. |
Ingredients |
Notes
|
Alchemist's Helper |
Belt |
0 |
0 |
0 |
1 |
3 |
0 |
4 Herbs |
Acid, Fire, Nature, and Blight damage +(5%, 10%, 15%, 20%, 25%)
|
Back Support |
Belt |
1 |
1 |
0 |
0 |
0 |
0 |
2 Ore Lumps |
Fatigue -(4, 8, 12, 16, 20), Max Encumberance +(10, 20, 30, 40, 50)
|
Deflection Field |
Belt |
0 |
0 |
2 |
0 |
0 |
0 |
2 Ore Lumps |
Defense +(2, 4, 6, 8, 10), Slows Projectiles +(5%, 10%, 15%, 20%, 25%)
|
Fungal Web |
Belt |
0 |
0 |
0 |
3 |
0 |
0 |
5 Herbs |
SPECIAL: heals (25, 50, 75, 100, 125) health when using a salve
|
Power Distributor |
Belt |
0 |
0 |
2 |
1 |
0 |
0 |
2 Ore Lumps |
Stamina, Mana, and Psi regen +(0.1, 0.2, 0.3, 0.4, 0.5)
|
Thunder Grenade |
Belt |
0 |
0 |
0 |
0 |
0 |
3 |
2 Ore Lumps |
Talent: Thunder Grenade (Deals physical damage and stuns at an area of radius 1)
|
Lite Tinkers
Tinker |
Type |
Smith |
Mech. |
Elec. |
Thera. |
Chem. |
Expl. |
Ingredients |
Notes
|
White Light Emitter |
Lite |
0 |
0 |
2 |
0 |
1 |
0 |
lite +(1, 2, 3, 4, 5), See Stealth +(2, 4, 6, 8, 10), Increases light damage +(4%, 8%, 12%, 16%, 20%)
|
Black Light Emitter |
Lite |
0 |
0 |
1 |
0 |
2 |
0 |
lite -(1, 2, 3, 4, 5), Infravision +(2, 4, 6, 8, 10), Darkness damage +(5%, 10%, 15%, 20%, 25%)
|
Ammo Tinkers
Tinker |
Type |
Smith |
Mech. |
Elec. |
Thera. |
Chem. |
Expl. |
Ingredients |
Notes
|
Antimagic Shell |
Ammo |
0 |
0 |
0 |
1 |
0 |
2 |
1 Ore Lump, 2 Herb |
Talent: Antimagic Shell (Inflicts arcane resource burn damage.)
|
Botanical Shell |
Ammo |
0 |
0 |
0 |
0 |
0 |
3 |
1 Ore Lump, 3 Herb |
Talent: Botanical Shell (Releases nourishing moss, which deals nature damage and heals you.)
|
Corrosive Shell |
Ammo |
0 |
0 |
0 |
0 |
1 |
2 |
1 Ore Lump, 2 Herb |
Talent: Corrosive (Inflicts acid damage that lowers accuracy, defense, and armor.)
|
Explosive Shell |
Ammo |
0 |
0 |
0 |
0 |
0 |
1 |
1 Ore Lump, 1 Herb |
Talent: Explosive Shell (Inflicts physical damage in radius 1.)
|
Flare Shell |
Ammo |
0 |
0 |
0 |
0 |
0 |
3 |
1 Ore Lump, 2 Herb |
Talent: Flare Shell (Blinds enemies and lights up the area in a radius.)
|
Hook Shell |
Ammo |
0 |
2 |
0 |
0 |
0 |
2 |
3 Ore Lump, 1 Herb |
Talent: Hook Shell (If the target is an enemy, you pull it towards you. If the target is empty space, you are pulled towards there.)
|
Magnetic Shell |
Ammo |
0 |
0 |
1 |
0 |
0 |
1 |
2 Ore Lumps, 1 Herb |
Talent: Magnetic Shell (Lowers defense and increases fatique.)
|
Saw Shell |
Ammo |
0 |
1 |
0 |
0 |
0 |
1 |
2 Ore Lumps, 1 Herb |
Talent: Saw Shell (Inflicts physical damage over 5 turns.)
|
Solid Shell |
Ammo |
1 |
0 |
0 |
0 |
0 |
3 |
2 Ore Lumps, 1 Herb |
Talent: Solid Shell (Knocks back the target.)
|
Toxic Shell |
Ammo |
0 |
0 |
0 |
0 |
2 |
4 |
1 Ore Lumps, 3 Herb |
Talent: Toxic Shell (Inflicts blight damage over several turns and reduces global speed.)
|
Voltaic Shell |
Ammo |
0 |
0 |
2 |
0 |
0 |
2 |
3 Ore Lumps, 1 Herb |
Talent: Voltaic Shell (Inflicts lightning damage to nearby enemies.)
|
Salves
Salves are used in conjunction with medical injectors. The medical injector goes on cooldown and modifies the strength of the salve.
Tinker |
Type |
Smith |
Mech. |
Elec. |
Thera. |
Chem. |
Expl. |
Ingredients |
Notes
|
Healing Salve |
|
0 |
0 |
0 |
2 |
0 |
0 |
4 Herbs, 1 Troll Intestine
|
Pain Suppressor |
|
0 |
0 |
0 |
1 |
0 |
0 |
3 Herbs, 1 Sandworm Tooth
|
Frost Salve |
|
0 |
0 |
0 |
2 |
0 |
0 |
3 Herbs, 1 Frost Ant Stinger
|
Fiery Salve |
|
0 |
0 |
0 |
3 |
0 |
0 |
3 Herbs, 1 Ritch Stinger
|
Water Salve |
|
0 |
0 |
0 |
3 |
0 |
0 |
3 Herbs, 1 Squid Ink
|
Unstoppable Force Salve |
|
0 |
0 |
0 |
5 |
0 |
0 |
3 Herbs, 1 Minotaur Nose, 1 Frost Salve, 1 Fiery Salve, 1 Water Salve
|
Other Items
This includes basic steamsaws and steamguns as well as certain artifacts that can only be obtained via crafting. Each of the crafting talents is primarily associated with one artifact. Each of these artifacts requires a certain amount of gems: 1 Fire Opal, 1 Pearl, 1 Diamond, and 1 Bloodstone. None of these artifacts are craftable outside of embers of rage since their schematics can only be found.
Tinker |
Type |
Smith |
Mech. |
Elec. |
Thera. |
Chem. |
Expl. |
Ingredients |
Notes
|
Steamsaw |
Steamsaw |
2 |
1 |
0 |
0 |
0 |
0 |
7 lumps of ore, 1h mace/sword/axe
|
Steamgun |
Steamgun |
1 |
0 |
0 |
0 |
0 |
1 |
7 lumps of ore, 1 sling
|
Power Armor |
msv. Armor |
4 |
5 |
5 |
0 |
0 |
0 |
50 lumps of ore, 2 Mechanical Cores, 1 Lightning Coil, Artifact Gems* |
Powerful Steam Set Armor.
|
Payload |
Steamgun |
3 |
2 |
0 |
0 |
0 |
5 |
40 lumps of ore, 1 Mechanical Core, 1 Incendiary Grove, Artifact Gems*
|
Hands of Creation |
Hands |
5 |
3 |
0 |
0 |
0 |
2 |
10 lumps of ore, 10 herbs, 1 Primal Core, 1 Shocking Touch, Artifact Gems*
|
Saw Storm |
Steamsaw |
4 |
3 |
5 |
0 |
0 |
0 |
40 lumps of ore, 1 Mechanical Core, 1 Shocking Edge , Artifact Gems*
|
Life Support Suit |
lt. Armor |
0 |
0 |
0 |
5 |
4 |
2 |
5 lumps of ore, 20 herbs, 1 Primal Core, 1 Unstoppable Force Salve, Artifact Gems*
|
Rogue Gallery |
Cloak |
0 |
0 |
0 |
2 |
5 |
4 |
5 lumps of ore, 20 herbs, 1 Primal Core, 1 Flash Powder, Artifact Gems*
|