Technomancer (talent)
| Worldly Knowledge | ||
|   | ||
| Game Version | 1.5.10 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Magic | |
| Requirements | unlocked technomancer(class evolution), Magic 50, Cunning 25 | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells. Once this class evolution is taken, you gain the following: - Arcane Dynamo tinker schematic - Steamtech/Physics category (unlocked) - Steamtech/Chemistry category (locked) - An Automated Portable Extractor (A.P.E.) - One point in the Physics talent Smith and two in Mechanical and Electricity - Spell/Galvanic Technomancy category (locked) - deals with fire and lightning - Spell/Terrene Technomancy category (locked) - deals with earth and water - Spell/Occult Technomancy category (locked) - deals with time and arcane - The ability to unlock one of the three Technomancy categories for free Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. #{bold}#As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.#{normal}#]]) | |


