Command Line Arguments
From Tales of Maj'Eyal
Revision as of 00:25, 29 December 2019 by Nonsentient (Talk | contribs) (used non-breaking hyphen to prevent line-wrap of arguments)
The t-engine executable supports several command-line arguments.
| Argument | Effect |
|---|---|
| -Mmodule | Automatically load and run module instead of going to the boot menu |
| -uname | Use name for the character name instead of prompting, and either load that character's saved game or create a new game with that name. |
| -n | Force creating a new game, overwriting any previous saved game for the given character name |
| -Eargs | Passes extra arguments to the game module (?) |
| --xpos x | Create the game window at the given X coordinate |
| --ypos y | Create the game window at the given Y coordinate |
| --flush‑stdout | Write to te4_log.txt immediately instead of buffering output. This facilitates debugging but can slow T-Engine4 down.
|
| --no-debug | Disables most output to te4_log.txt
|
| --safe-mode | Disables many graphical effects and reverts to minimal screen size and graphics settings |
| --home path | Use the given directory instead of your default operating system home directory. T-Engine's settings and saved games will be saved in a subdirectory under this home directory, as described here. For example, this can be used to set up a separate directory for developing modules, with cheat enabled and with less "stuff" so it loads faster, without interfering with your regular ToME saved games. |