Bone (category)

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Bone Spear
Bone spear.png
Game Version 1.7.4
Category Type Corruption
Category Bone
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 13 Vim
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description Conjures up a spear of bones, doing [20]250cTSpD physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% ([40]500cTSpD).

The damage will increase with your Spellpower.


Bone Grab
Bone grab.png
Game Version 1.7.4
Category Type Corruption
Category Bone
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 15 Vim
Range 4–9cTL:10
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 4–8cTS turns.

The bone will also deal [5]140cTSpD physical damage.

The damage will increase with your Spellpower.


Bone Spike
Bone nova.png
Game Version 1.7.4
Category Type Corruption
Category Bone
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Whenever you use a non-instant talent you launch a spear of bone at all enemies afflicted by 3 or more magical detrimental effects dealing [10]60cTSpD physical damage to all enemies it passes through.

The damage will increase with your Spellpower.


Note: this talent has an effect radius of 10.


Bone Shield
Bone shield.png
Game Version 1.7.4
Category Type Corruption
Category Bone
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 50 Vim
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Bone shields start circling around you. They will each fully absorb one instance of damage.

1–3.5cTS shield(s) will be generated when first activated.

Then every 16–4.5cTL:3 turns a new one will be created if not full.

This will only trigger on hits over (Spellpower * 0.7) damage based on Spellpower.