Animus (category)
Soul Leech | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Animus | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time you or your undead minions deal damage to a creature you apply Soul Leech to them.
If a creature dies with this effect active, you steal its soul. Strong creatures and bosses are so overflowing with soul power that you steal a fragment of their soul every few turns:
Also increases your maximum souls capacity by 2–8cTS . |
Consume Soul | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Animus | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 1 Soul | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Consume a soul whole to rebuild your body, healing you for (20 + [40]450cTSpD) and generating (10 + [40]180cTSpD) mana.
If used below 1 life the surge increases your spellpower by 15–50cTS for 10 turns. The heal and mana increases with your Spellpower. |
Torture Souls | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Animus | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 40 Mana | |
Range | Melee/Personal | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Unleash dark forces to all foes in sight that are afflicted by Soul Leech, dealing [30]300cTSpD frostdusk damage to them and tearing apart their souls.
This returns up to 1–5cTS souls to you (one for each foe hit). The damage increases with your Spellpower.
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Reaping | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Animus | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You draw constant power from the souls you hold within your grasp.
If you hold at least 2, your mana regeneration is increased by 0.5–3cTS per turn. If you hold at least 5, your spellpower is increased by 10–40cTS. If you hold at least 8, all your resistances are increased by 5–10cTL:20. |