Glyphs (talent)
| Glyphs | ||
|   | ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Celestial | |
| Category | Glyphs | |
| Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
| Use Mode | Sustained | |
| Cost | 5 Positive and 5 Negative | |
| Range | 10 | |
| Cooldown | 5 | |
| Travel Speed | Instantaneous | |
| Use Speed | Spell | |
| Description | When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range 10 at the cost of 5 positive and 5 negative energy. Glyphs last for 2–5cTL:6 turns and cause various effects when an enemy enters their grid. Glyphs will only spawn on enemies that aren't adjacent to an existing glyph. This can only happen every 4 game turns. Glyph effects will scale with your Spellpower. Available glyphs are: Glyph of Sunlight: Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing light damage if you know Glyphs of Fury, and healing you for [1]100cTSpD (no crit). Glyph of Moonlight: Bind moonlight into a glyph. When triggered it will release a fatiguing darkness, dealing darkness damage if you know Glyphs of Fury, and reducing the foes damage dealt by [40]80cTSpD% for 2 turns. Glyph of Twilight: Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing light and darkness damage if you know Glyphs of Fury, and knocking the foe back 1 tile. | |


