Master necromancer (category)
Aura of Undeath | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master Necromancer | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | 15 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Your mastery of necromancy becomes so total that an aura of undeath radiates around you in radius 3 + Talent Level (max 10).
Any undead minion standing inside of it is protected, increasing all their resistances by 8–18%cTS. In addition when you create new minions they inherit 20–40%cTL:75% of your spellpower (applied to any powers), spell crit chance (applied to any crit chances), saves, resists and damage increases (applied to all elements). |
Surge of Undeath | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Necrotic Minions | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Sends out a surge of undeath energies into your aura.
All minions inside gain 25% speed for 2–5cTS turns All non-ghoul minions are healed by 12–22%cTS. If you know Call of the Mausoleum, the time remaining to the next free ghoul is reduced by 1–5cTS. If you know Corpse Explosion or Putrescent Liquefaction the duration of those effects are increased by 1–5cTS. All non-undead foes caught inside are dazed for 4–10cTS turns. In addition all your minions (created after you learn this spell) have a passive health regeneration. |
Recall Minions | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master Necromancer | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 25 Mana, 1 Soul | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Tighten the ethereal leash to some of your minions currently within your aura of undeath, pulling them to you and swapping place with any eventual foes in the way.
Up to 1–6cTL:8 minions are affected. When recalling a minion the spell tries to prioritize a spot where there is already a foe, to push it away. |