Ranged Egos

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ToME Version: 1.7.4

Ranged Weapon Egos

Except that the properties of "recursion" ego are only granted to weapon attacks made by this item, properties above the split line (or all properties if there's no split line) are granted when this item is equipped, while those below are granted to weapon attacks made by this item.
Bows have a 1.5 ego multiplier, by which most numbers showing as range in the bracket are directly multiplied. Fixed, non-ranging numbers are not affected.

Name Power source Greater Rarity Level Range Ability
mighty Master false 3 1-50 Increases physical power by (5-15)

Increases strength by (1-7)

ranger's Master false 9 1-50 Increases dexterity by (1-7)

Increases shoot range by 1 (max 10)

steady Master false 5 1-50 Increases accuracy by (5-15)

Increases physical critical chance by (1-7)%

of fire Arcane false 5 1-50 Increases Fire damage by (8-22)%

Deals extra (5-20) Fire damage

of cold Arcane false 5 1-50 Increases Cold damage by (8-22)%

Deals extra (5-20) Cold damage

of acid Arcane false 5 1-50 Increases Acid damage by (8-22)%

Deals extra (5-20) Acid damage

of lightning Arcane false 5 1-50 Increases Lightning damage by (8-22)%

Deals extra (5-25) Lightning damage

fungal Nature false 10 1-50 Increases constitution by (1-7)

Increases the mastery of Fungus by (0.1-0.2)
Charm: regenerate (60-260) life over 5 turns, CD 20

of dampening Antimagic false 30 1-50 Increases resist all by (2-10)%

Increases Acid, Lightning, Fire and Cold resistance by (7-17)%
Increases spell save by (5-15)

swiftstrike Master true 25 30-50 Increases physical speed by 10%

Increases cunning by (1-7)


Increases projectile speed by 200%

of true flight Master true 20 30-50 Increases accuracy by (5-15)

Increases physical critical chance by (5-15)%


Increases shoot range by 1 (max 10)

of piercing Master true 20 20-50 Increases accuracy by (5-25)

Increases armor penetration by (5-15)
Increases all resistance penetration by (5-15)%

penetrating Arcane true 20 30-50 Increases armor penetration by (5-30)

Increases Physical resistance penetration by (5-25)%

runic Arcane true 30 30-50 Increases spellpower by (5-15)

Increases magic by (1-7)
Increases Arcane damage by (5-15)%


Talent on hit: 10% chance to trigger Arcane Vortex (level same as material level)

warden's Arcane true 40 30-50 Increases magic by (1-7)

Increases Temporal resistance penetration by (5-10)%
Increases Physical resistance penetration by (5-15)%
Increases Temporal damage by (5-10)%
Increases Physical damage by (5-15)%
Increases the mastery of Bow Threading by (0.1-0.2)
Increases ammo reload speed by (1-5)
Allows wearer to swap to secondary weapon without spending a turn

of recursion Arcane true 30 30-50 Talent on hit: 10% chance to trigger Shoot (level 1)
blazebringer's Nature true 30 30-50 Increases global speed by (1-11)%

Increases Fire penetration by (5-25)%


Radius 1 burst on crit, deals (5-85) Fire damage

caustic Nature true 30 30-50 Increases armor penetration by (5-15)

Increases Acid and Nature resistance penetrations by (5-25)%


Radius 1 burst on crit, deals (5-45) Acid and Nature damage

stormbringer's Nature true 30 30-50 Increases movement speed by (20-50)%

Increases Cold and Lightning resistance penetrations by (5-25)%


Radius 1 burst on crit, deals (5-45) Lightning and Cold damage

enhanced Nature true 30 30-50 Increases strength, dexterity, constitution, magic, willpower and cunning by (3-13)
of enduring Nature true 30 20-50 Increases constitution and willpower by (5-15)

Increases maximum life by (10-110)

mage-hunter's Antimagic true 30 30-50 Increases willpower and cunning by (1-7)

Increases mindpower by (5-15)
Increases the mastery of Antimagic by (0.1-0.2)
Ranged attacks have (5-25) arcane resource burn

throat-seeking Antimagic true 30 30-50 Increases Nature resistance penetration by (5-15)%

Deals extra (5-25) Nature damage
Special on crit: Silence the target (using accuracy) for 2 turns

Bow Egos

Bows have a 1.5 ego multiplier, by which most numbers showing as range in the bracket are directly multiplied by. Fixed, non-ranging numbers are not affected.

Name Power source Greater Rarity Level Range Ability
of dexterity Master false 7 20-50 Increases Physical resistance penetration by (5-10)%

Increases dexterity by (2-8)

keeper's Arcane true 24 30-50 Reduces the cooldown of Arrow Stitching by 1

Increases Physical damage by (8-18)%
Increases Temporal damage by (8-22)%
Increases Physical resistance penetration by (5-10)%
Increases Temporal resistance penetration by (5-15)%

Sling Egos

Name Power source Greater Rarity Level Range Ability
of cunning Master false 7 20-50 Increases Physical resistance penetration by (5-10)%

Increases cunning by (2-8)

halfling Master true 24 30-50 Reduces the cooldown of Pin Down by 1

Reduces the cooldown of Fragmentation Shot by 2
Increases Physical damage by (8-22)%

Steamgun Egos

Except that the properties of "of life draining" ego are only granted to weapon attacks made by this item, properties above the split line (or all properties if there's no split line) are granted when this item is equipped, while those below are granted to weapon attacks made by this item.

Name Power source Greater Rarity Level Range Ability
of tinkering Master false 7 20-50 Increases steampower by (5-15)

Increases cunning by (2-8)

strafer's Master false 5 1-50 Increases accuracy by (5-15)

Reduces the cooldown of Strafe by 2

of life draining Arcane false 5 1-50 Deals extra (5-25) draining Blight
overgrown Nature false 10 1-50 Increases life regen by (0.5-2.0)

Talent on hit: 10% chance to trigger Overgrowth (moss) (level same as material level)

gunslinger's Master true 24 30-50 Reduces the cooldowns of Strafe, Trick Shot and Double Shots by 2

Increases steampower by (5-15)
Increases Physical damage by (8-22)%

Ammo Egos

Except that the ammo reload speed of "high-capacity" is granted when this item is equipped, all properties are only granted to weapon attacks made by this item.
Arrows have a 1.5 ego multiplier, by which most numbers showing as range in the bracket are directly multiplied. Fixed, non-ranging numbers are not affected.
Some egos are unique. A unique ego means that a certain item can only have one instance of this ego.

Name Power source Greater Unique Rarity Level Range Ability
deadly Master false false 3 1-50 Increases damage by (5-15)
high-capacity Master false false 7 1-50 Increases ammo reload speed by (1-5)

Increases capacity (1.3-1.6) times

of accuracy Master false false 3 1-50 Increases accuracy by (5-25)
acidic Arcane false true 5 1-50 Special on crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing 1–250cSS:Spellpower (at least 15) Acid damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by 1–250cSS:Spellpower / 8 (roundup, at least 2)
arcing Arcane false true 5 1-50 Special on hit: 25% chance for lightning to strike from the target to a second target dealing 1–150cSS:Spellpower (at least 15) Lightning damage (which can spell-crit)
flaming Arcane false false 5 1-50 Radius 1 burst on hit, deals (5-20) Fire damage
chilling Arcane false false 5 15-50 Deals extra (5-30) Cold damage
self-loading Arcane false false 5 1-50 Reloads one ammo every 6 - (1-3) turns
of daylight Arcane false false 10 1-50 Deals extra (5-20) Light damage

Deals (5-30)% more damage to undead

of vileness Arcane false false 15 1-50 Deals extra (5-20) Blight damage

Has (5-30)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5

of paradox Arcane false false 15 1-50 Deals extra (5-20) Temporal damage

Havs (5-15)% chance to gain 10% of a turn (3/turn limit)

blazing Nature false false 10 1-50 Deals extra (8-33) Fire damage

Radius 1 burst on crit, deals (5-15) Fire damage

storming Nature false false 10 1-50 Deals extra (8-33) Lightning damage

Radius 1 burst on crit, deals (5-15) Lightning damage

tundral Nature false false 10 1-50 Deals extra (8-33) Cold damage

Radius 1 burst on crit, deals (5-15) Cold damage

of erosion Nature false false 5 1-50 Deals extra (5-20) Nature damage
of wind Nature false true 7 1-50 Increases projectile speed by 200%

Special on hit: 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces (using the highest of accuracy/spellpower/mindpower) and dealing 1–250cSS:Physical power (at least 15) Physical damage (which can physical-crit and doesn't hurt self or allies)

manaburning Antimagic false false 20 20-50 Has (10-25) arcane resource burn
slimey Antimagic false false 20 1-50 Has (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)%
of persecution Antimagic false false 20 1-50 Deals (5-30)% more damage to unnatural and unliving creatures
thought-forged Psionic false false 15 1-50 Deals extra (5-25) Mind damage

Has (10-35)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5
Reloads one ammo every 6 turns

barbed Master true true 3 1-50 Increases critical chance by (5-15)%

Increases damage by (5-15)
Special on crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing 1–350cSS:Physical power (at least 15) Physical damage across 5 turns (which can physical-crit and doesn't merge) and reducing healing by 50%

of crippling Master true true 15 1-50 Increases critical chance by (5-15)%

Special on crit: Cripple the target (using accuracy) reducing physical, spell and mind speeds by 30% for 4 turns

of annihilation Master true false 15 30-50 Increases damage by (2-12)

Increases critical chance by (2-12)%
Increases armor penetration by (2-12)
Increases projectile speed by 200%

elemental Arcane true true 25 20-50 Special on hit: Create an explosion dealing 1–150cSS:Spellpower*(105-130)% (at least 15) Fire/Cold/Lightning/Acid (selected on item generation) damage in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn (currently bugged and no such limit)
plaguebringer's Arcane true false 30 20-50 Deals extra (5-30) Blight damage

Has (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Talent on hit: 20% chance to trigger Epidemic (level same as material level)

sentry's Arcane true false 25 20-50 Increases damage by (2-12)

Increases armor penetration by (2-12)
Reloads ome ammo every 6 - (1-3) turns
Increases capacity (1.2-1.5) times

of corruption Arcane true false 35 20-50 Talent on hit: 20% chance to trigger one of Curse of Death/Curse of Defenselessness/Curse of Impotence/Curse of Vulnerability (level same as material level)
of grasping Nature true true 30 20-50 Special on hit: 20% chance to create vines that bind the target to the ground dealing 1–350cSS:Mindpower (at least 15) Nature damage (which can mind-crit) and pinning them (using the highest of accuracy/spellpower/mindpower) for 3 turns
inquisitor's Antimagic true true 45 30-50 Special on crit: Deal 1–150cSS:Mindpower (at least 10) Manaburn damage and put 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)
of disruption Antimagic true true 50 30-50 Deals (5-30)% more damage to unnatural creatures

Special on hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%

hateful Psionic true false 30 1-50 Deals extra (5-30) Darkness damage

Deals (5-20)% more damage to living creatures

psychokinetic Psionic true true 5 1-50 Deals extra (5-40) Physical damage

Special on hit: 20% chance to knock the target back 3 spaces (using the highest of accuracy/spellpower/mindpower) and deal 1–350cSS:Mindpower (at least 15) Physical damage (which can mind-crit)

of amnesia Psionic true true 40 10-50 Special on hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower / 20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking confusion immunity)
of torment Psionic true true 30 30-50 Special on hit: 20% chance to stun, blind, pin, confuse, or silence the target (using the highest of accuracy/spellpower/mindpower against mind save) for 3 turns