Staff Egos

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ToME Version: 1.7.4

Staff Egos

Properties above the split line (or all properties if there's no split line) are granted when this item is equipped, while those below are granted to weapon attacks made by this item.
A certain item can only have one instance of "imbued" ego.

Name Power source Greater Rarity Level Range Ability
cruel Master false 3 1-50 Increases spell critical chance by (5-15)%

Increases critical multiplier by (10-20)%

earthen Arcane false 5 1-50 Increases armor by (2-12)

Increases armor hardiness by (2-12)%
Increases physical save by (2-12)

potent Arcane false 3 1-50 Increase spellpower by (2-5)

Increases damage increase(s) gained from Command Staff by (2-12)%


Increases damage by (2-12)

shimmering Arcane false 3 1-50 Increases maximum mana by (30-100)

Increases mana regen by (0.10-0.40)

surging Arcane false 5 1-50 Increases spellpower by (2-12) on spell crit for 10 turns, stacking up to 3 times
of fate Arcane false 5 1-50 Increases physical, spell and mental saves by (5-15)

Increases spell critical chance by (3-8)%

of illumination Nature false 3 1-50 Increases defense by (5-15)

Increases light radius by (2-5)
Charm: Illuminate at level (1-2), CD 6

of might Arcane false 3 1-50 Increases spell critical chance by (5-15)%
of power Arcane false 10 1-50 Increases spellpower by (4-19)
of warding Arcane false 10 1-50 Increases armor by (4-8)

Increases defense by (4-8)
Grants Ward at level (1-5) with 2 wards for staff's element(s)

short Master false 15 1-50 Can be wielded in a single hand

Removes the standard accuracy bonus of staff and grants half of that

blighted Arcane true 30 20-50 Regenerates (1-6) vim on spell crit

Increases maximum vim by (10-40)
Increases spellpower by (2-12)
Increases spell critical chance by (5-10)%

ethereal Arcane true 30 20-50 Increases spellpower by (3-8)

Increases defense by (10-25)
(10-30)% of all damage penetrates through damage shield
Increases damage shield power by (5-20)%

greater Arcane true 30 20-50 Increases spellpower by (3-13)

Appies the damage increase gained from Command Staff and some other ego properties to all 4 damage types in the same aspect

void walker's Arcane true 40 20-50 Increases Darkness and Temporal resistances by (5-15)%

Increases resist all by (5-25)%, defense by (5-25) and new effects duration reduction by (5-25)% after a teleport

of breaching Arcane true 30 20-50 Increases resistance penetration(s) by half of damage increase(s) gained from Command Staff
of channeling Arcane true 20 20-50 Increases spellpower by (8-18)

Increases mana regen by (0.10-0.60)
Charm: channel mana (increasing mana regeneration by 2000% for 5 turns), CD 30

of greater warding Arcane true 30 20-50 Increases armor by (6-12)

Increases defense by (6-12)
Grants Ward at level (1-5) with 3 wards for staff's element(s)

of invocation Arcane true 50 20-50 Increases spellpower by (5-10)

Increases spellpower by (5-10) on spell crit for 10 turns, stacking up to 3 times
Charm: conjure elemental energy in a radius 2 * (material level) cone dealing 100% staff damage (the damage type is staff's element, this can spell-crit and is not considered as weapon attack), CD 8

of protection Arcane true 30 20-50 Increases resistance(s) by half of damage increase(s) gained from Command Staff
of wizardry Arcane true 18 20-50 Increases spellpower by (2-12)

Increases maximum mana by (10-110)
Increases magic and willpower by (1-6)

lifebinding Nature true 16 20-50 Increases spellpower by (3-10)

Increases life regen by (0.5-2.0)
Increases healing mod by (10-30)%
Increases constitution by (3-7)

infernal Arcane true 16 20-50 Increases spellpower by (3-10)

Increases critical multiplier by (15-40)%
Increases see invisible power by (5-20)
Melee attacks deal extra (15-35) Fire damage

bloodlich's Arcane true 40 30-50 Increases constitution, magic and cunning by (1-10)

Increase critical multiplier by (10-30)%
Regenerates (3-8) vim on spell crit
Increases maximum vim by (20-50)
Increases maximum negative by (20-50)
Increases negative regen by 0.2

magelord's Arcane true 30 20-50 Increase physical critical chance by (6-14)%

Increases maximum mana by (20-120)
Increases spellpower by (5-10)
Melee attacks deal extra (15-45) Arcane damage

magewarrior's short Master true 35 20-50 Can be wielded in a single hand

Increases accuracy by (5-15)
Increases physical power by (5-15)
Increases spellpower by (5-10)
Increases physical critical chance by (5-10)%
Increases spell critical chance by (2-4)%


Removes the standard accuracy bonus of staff and grants half of that

of the prodigy Arcane true 50 30-50 Increases spellpower by (5-10) on spell crit for 10 turns, stacking up to 3 times

Increases magic, willpower and cunning by (5-20)

imbued Arcane true 50 30-50 Talent on spell hit: 10% chance to trigger one of Flame/Lightning/Manathrust/Glacial Vapour/Moonlight Ray/Sun Beam/Earthen Missiles/Soul Rot/Drain/Temporal Bolt/Dust to Dust/Rethread/Epidemic/Ice Shards/Chain Lightning/Fireflash/Arcane Vortex/Curse of Defenselessness/Curse of Impotence/Curse of Death/Curse of Vulnerability/Impending Doom/Freeze/Displacement Shield/Suncloak/Bone Spear/Channel Staff/Earthquake/Entropy (selected on item generation, level 1-6)