Tirakai's Maul

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Tirakai's Maul
Tirakais maul.png Un-ID'ed name -
Type weapon / greatmaul
Power source Arcane
Requirement -
Rarity Level range Cost Tier
280 1-30 1000 2
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
32.0-41.6 10% Mag, 120% Str Physical +6 +8.0% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- - - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats -
Abilities
  • Accuracy bonus: +0.1% dam/acc
  • It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10
Description This massive hammer is formed from a thick mass of strange crystalline growths.
In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.

The hammer will gain different proprieties depending on the tier and color of the gem it is imbued with. The material level of the hammer will also be set equal to the tier of the gem used, and its base stats will change accordingly.

The selected gem is not consumed by the imbue process, and can be recovered by choosing another gem later.

The hammer will still use physical crit chance even if its damage type is turned into some non-physical element.

Each gem has a "color" shown in its description, which refers to its latent damage type and may not match its graphics. Below are the specific effects granted, by color, with special damagetypes for some unique gems:

ALL GEMS
This weapon only:
Base power scales with gem tier (8+12*tier), up to 68.0-88.4 with a tier-5 gem.
Armor penetration: +(3*tier)
Physical crit. chance: +(4+2*tier)%
When wielded:
+(2 * gem tier) Dex, Cun, Mag
+Grants the "imbue" stats from the gem's description.

YELLOW
This weapon only:
Damage type: Light
Burst (radius 2) on crit: +(12 * gem tier) blinding Light
When wielded:
Changes damage: +(4 * gem tier)% Light

GREEN
This weapon only:
Damage type: Nature
Burst (radius 2) on crit: +(12 * gem tier) spydric poison
When wielded:
Changes damage: +(4 * gem tier)% Nature

BLUE
This weapon only:
Damage type: Lightning
Burst (radius 2) on crit: +(12 * gem tier) dazing Lightning
When wielded:
Changes damage: +(4 * gem tier)% Lightning

BLACK
This weapon only:
Damage type: Acid
Burst (radius 2) on crit: +(12 * gem tier) disarming Acid
When wielded:
Changes damage: +(4 * gem tier)% Acid

VIOLET
This weapon only:
Damage type: Arcane
Burst (radius 2) on crit: +(12 * gem tier) Arcane silence
When wielded:
Changes damage: +(4 * gem tier)% Arcane

WHITE
This weapon only:
Damage type: Cold
Burst (radius 2) on crit: +(12 * gem tier) ice
When wielded:
Changes damage: +(4 * gem tier)% Cold

RED
This weapon only:
Damage type: Fire
Burst (radius 2) on crit: +(12 * gem tier) flameshock
When wielded:
Changes damage: +(4 * gem tier)% Fire

ANY OTHER
This weapon only:
Damage type: 25% Cold, 25% Fire, 25% Lightning, 25% Arcane
Burst (radius 2) on crit: +(12 * gem tier) (needs checking)
When wielded:
Changes damage: +(2 * gem tier)% all
Resistance penetration: +(2 * gem tier)% all

Goedalath Rock
This weapon only:
Damage type: Shadowflame
Burst (radius 2) on crit: 60 (needs checking)
When wielded:
Changes damage: +15% Fire, +15% Darkness
Resistance penetration: +10% all


Other unique gems have special damage types as well.