Unarmed discipline (category)

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Roundhouse kick
Roundhouse kick.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 18 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Attack your foes in a frontal arc with a roundhouse kick, which deals [15]150cTPD physical damage and knocks your foes back.

This will break any grapples you're maintaining, and the damage will scale with your Physical Power.


Defensive throw
Defensive throw.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you avoid a melee blow while unarmed, you may throw the target to the ground.

The chance to attempt a throw is 0–50%cL:100% as ((5 + 0.05 * Cun) * Talent Level) varies from 0–50.

If the throw lands, the target will take [5]50cTPD damage and be dazed for 2 turns, or [10]75cTPD damage and be stunned for 2 turns if the target is grappled.

The number of throws you may attempt each turn is 0–2.24cS as (Str + Dex - 20) varies from 0–180.

The chance of a successful throw increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity.


Push kick
Push kick.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Dexterity

Use Mode activated
Cost 12 stamina
Range melee/personal
Cooldown 6
Travel Speed Instantaneous
Use Speed 1 turn
Description A push kick that knocks the target back 2-3 tiles (1 + talent level/4, rounded up), moves you back 1 tile, and inflicts X physical damage. If another creature is in the way, that creature will be affected as well. Targets knocked into other targets may take extra damage. This will earn one combo point, and break any grapples you're maintaining. The damage will scale with your Physical Power.


Breath control
Breath control.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Level: (8, 9, 10, 11, 12)

(28, 30, 32, 34, 36) Dexterity

Use Mode sustained
Cost 15 stamina
Range melee/personal
Cooldown 30
Travel Speed Instantaneous
Use Speed 1 turn
Description You focus your breathing, increasing stamina regeneration by 1.5 per talent level per turn at the cost of 10% global speed.