Unarmed discipline (category)
From Tales of Maj'Eyal
Revision as of 11:15, 28 March 2013 by Tomewikibot (Talk | contribs) (Created page with "{{:Roundhouse kick (talent)}}{{:Defensive throw (talent)}}{{:Push kick (talent)}}{{:Breath control (talent)}}<noinclude>Category:Category</noinclude>")
Roundhouse kick | ||
Game Version | - | |
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Category Type | Technique | |
Category | Unarmed discipline | |
Requirements | Lvl (12,13,14,15,16) Dex (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 18 Stamina | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Attack your foes in a frontal arc with a roundhouse kick, which deals [15]150cTPD physical damage and knocks your foes back.
This will break any grapples you're maintaining, and the damage will scale with your Physical Power. |
Defensive throw | ||
Game Version | - | |
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Category Type | Technique | |
Category | Unarmed discipline | |
Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you avoid a melee blow while unarmed, you may throw the target to the ground.
The chance to attempt a throw is 0–50%cL:100% as ((5 + 0.05 * Cun) * Talent Level) varies from 0–50. If the throw lands, the target will take [5]50cTPD damage and be dazed for 2 turns, or [10]75cTPD damage and be stunned for 2 turns if the target is grappled. The number of throws you may attempt each turn is 0–2.24cS as (Str + Dex - 20) varies from 0–180. The chance of a successful throw increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity. |
Push kick | ||
Game Version | - | |
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Category Type | Technique | |
Category | Unarmed discipline | |
Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Dexterity | |
Use Mode | activated | |
Cost | 12 stamina | |
Range | melee/personal | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | A push kick that knocks the target back 2-3 tiles (1 + talent level/4, rounded up), moves you back 1 tile, and inflicts X physical damage. If another creature is in the way, that creature will be affected as well. Targets knocked into other targets may take extra damage. This will earn one combo point, and break any grapples you're maintaining. The damage will scale with your Physical Power. |
Breath control | ||
Game Version | - | |
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Category Type | Technique | |
Category | Unarmed discipline | |
Requirements | Level: (8, 9, 10, 11, 12)
(28, 30, 32, 34, 36) Dexterity | |
Use Mode | sustained | |
Cost | 15 stamina | |
Range | melee/personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | You focus your breathing, increasing stamina regeneration by 1.5 per talent level per turn at the cost of 10% global speed. |