Mobility (category)

From Tales of Maj'Eyal
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Mobile Defence
Mobile defence.png
Game Version -
Category Type Technique
Category Mobility
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Whilst wearing leather or lighter armour, you gain (8 * Talent Level)% Defense and (6 * Talent Level)% Armour hardiness.


Light of Foot
Light of foot.png
Game Version -
Category Type Technique
Category Mobility
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You are light on your feet, handling your armour better. Each step you take regenerates (0.2 * Raw Talent Level) stamina, and your fatigue is permanently reduced by 5–7.5%cTL:100%.

At level 3 you are able to walk so lightly that you never trigger traps that require pressure.


Strider
Strider.png
Game Version -
Category Type Technique
Category Mobility
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You literally dance around your foes, increasing your movement speed by 2–10%cTS:0.75P and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by 1–5cTL:8 turns.


Hack'n'back
Hack n back.png
Game Version -
Category Type Technique
Category Mobility
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost 30 Stamina
Range Melee/Personal
Cooldown 14
Travel Speed Instantaneous
Use Speed -
Description You hit your target, doing 40–100%cTWD damage, distracting it while you jump back 1.2–3.3cTS squares away.