Terrain

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Revision as of 19:39, 5 August 2024 by Hugsinn (Talk | contribs) (Vats)

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ToME Version: 1.7.6

This page is a rough and seriously incomplete placeholder still lacking a lot of terrain/tiles. Please help improve!.

The map (Zones) consists of a grid of terrain tiles. Some permit movement, others not and some even have special effects. Certain terrain can be dig through using spells or the Dig talent, most commonly gained by carrying a pick-axe.

Some tiles do not permit teleport to/from - mouseover will reveal 'Cannot teleport to this place'. This is most common in Vaults but there are entire no-teleport zones.

Special terrain

Some tiles have an effect on the creatures standing on or close to them. Many create an aura around them that in turn will give a buff of some kind, usually lasting 2 after leaving the aura.

Antimagic bush

AntiMagic bush.jpg
Anti magic bushes are surrounded by a range 4 antimagic aura granting 20% nature damage, 20% nature resistance penetration and -26 spellpower. The effect lasts for two turns after leaving the aura.



Blighted soil

Duration 2 blighted aura. Reduce disease resistance by 60% and give all attacks 40% chance to inflict a random disease. You can only get one disease each turn.

Fell aura

Grant 40% critical multiplier bonus at the price of -20% to all resistances.

Font of Life

Font of life.jpg
Fonts of life are surrounded by a range 3 life aura that will regenerate life for whoever standing in it. It work for most players and monsters, but not undeads.



Graves

They come in two forms:

  • A packed set - which is the entrance to a special level
  • Less packed or stand-alone. Disturbing these might summon a monster (or yield an item?)

Necrotic Air

Gives a duration 2 Necrotic Air (de)buff: -40% healing effect and +15% resistance for undeads.

Protective Aura

Gives a duration 2 Protective Aura buff: +9% armour and 20% physical save.

Vats

Old Vat.jpg
Old vats are found in the Old Conclave Vault and is the home to hibernating ogres. When they break out to attack you, their vats turn into broken vats
Broken Vat.jpg





Water

Water tiles do not contain air, and characters that need to breath will get an 'air-bar' upon entering them. The character will start to take suffocation damage when the air is depleted.

Airy water is a special water tile that permits breath regeneration through air bubbles. The bubbles can be exhausted.

Weird pedestal

Weird Pedestal.jpg
Shows up in packs of three. Inspecting them will summon mini-bosses and finally a Doombringer.




Doors

These can be opened but not closed. A door will be opened by simply moving on it. The action does not take a turn but the character will need to enter the opened door as a normal movement. In the wilderness, 'huge loose rocks' will act as doors.

Some monsters can open doors. Escorts cannot open doors and will plan 'their' route without passing through closed doors.

Some doors, such as those closing Vaults, will prompt for confirmation before opening. Monsters will never open a door that needs confirmation.

Portals

Portals are special tiles on both maps that permit the use of the Change Level command to enter a new level or Zone.