Guardian (category)

From Tales of Maj'Eyal
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Brandish
Brandish.png
Game Version -
Category Type Celestial
Category Guardian
Requirements Level (14,15,16,17,18) Magic (30,32,34,36,38)
Use Mode Activated
Cost 25 Positive
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Hits the target with your weapon doing 100–300%cTWD damage, and with a shield strike doing 100–200%cTWD damage. If the shield strike connects, your shield will explode in a burst of light that inflicts [20]200cTSpD light damage on all targets except yourself within radius 2.5–4.5cTS of the target, and light up all tiles in that radius.

The light damage will increase with your Spellpower.


Second Life
Second life.png
Game Version -
Category Type Celestial
Category Combat
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 20 Positive
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for 9–40%cTL:150% of your max life.


Shield of Light
Shield of light.png
Game Version -
Category Type Celestial
Category Guardian
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Sustained
Cost 10 Positive
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Infuse your shield with light, healing you for [5]22cTSpD each time you take damage at the expense of up to 2 positive energy.

If you do not have any positive energy, the effect will not trigger.

Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing 10–80%cTWD light damage.

The healing done will increase with your Spellpower.


Retribution
Retribution.png
Game Version -
Category Type Celestial
Category Guardian
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Sustained
Cost 20 Positive
Range 2–6cTS
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Retribution negates half of all damage you take while it is active. Once Retribution has negated [40]400cTSpD damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of 2–6cTS and deactivating the talent.

The amount absorbed will increase with your Spellpower.