Bone (category)
From Tales of Maj'Eyal
Revision as of 10:48, 9 June 2013 by Cryomaniac (Talk | contribs)
Bone Spear | ||
Game Version | 1.7.4 | |
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Category Type | Corruption | |
Category | Bone | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 13 Vim | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Conjures up a spear of bones, doing [20]250cTSpD physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% ([40]500cTSpD).
The damage will increase with your Spellpower. |
Bone Grab | ||
Game Version | 1.7.4 | |
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Category Type | Corruption | |
Category | Bone | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Vim | |
Range | 4–9cTL:10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 4–8cTS turns.
The bone will also deal [5]140cTSpD physical damage. The damage will increase with your Spellpower. |
Bone Nova | ||
Game Version | - | |
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Category Type | Corruption | |
Category | Bone | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 25 Vim | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fire bone spears in all directions, hitting all foes within radius 1–5cTS for [8]180cTSpD physical damage.
The damage will increase with your Spellpower. |
Bone Shield | ||
Game Version | 1.7.4 | |
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Category Type | Corruption | |
Category | Bone | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 50 Vim | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Bone shields start circling around you. They will each fully absorb one instance of damage.
1–3.5cTS shield(s) will be generated when first activated. Then every 16–4.5cTL:3 turns a new one will be created if not full. This will only trigger on hits over (Spellpower * 0.7) damage based on Spellpower. |