Walk-through for Dwarven Solipsist/Level 16
From Tales of Maj'Eyal
Main Page: Walk-through for Dwarven Solipsist
This is under development and is a SAMPLE only
Level 1 | |||||||
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Class | Generic | Main Hand | gifted mossy mindstar | Ring 1 | marksman's copper ring of frost (+22%) | ||
Distortion | 0/0/0/0 | Dwarf | 1/0/0/0 | Off Hand | Polewe (rare) mossy mindstar | Ring 2 | copper ring of clarity |
Dream Smith | 0/0/0/0 | Survival | 1/0/1/0 | Hat | miner's rough leather cap of constitution (+3) | Amulet | restful copper amulet of dexterity (+3) |
Psychic Assault | 5/1/1/2 | Dreaming | 4/3/1/0 | Armor | radiant hardened leather armour of Eyal (3,6) | Tool | Eye of the Dreaming One |
Slumber | 1/1/3/0 | Mentalism | 1/1/0/0 | Cloak | Wrap of Stone | Light | brass lantern of health |
Solipism | 2/0/0/0 | Feedback | 1/1/1/1 | Gloves | heroic dwarven-steel gauntlets of sorrow | ||
Thought-Forms | 4/1/1/0 | Dream Forge | 0/0/0/0 | Belt | Zubinne (rare) [ 3 MAG, 1 WIL, 1 CUN] | ||
Discharge | 0/0/0/0 | Combat Training | 0/1/0/0/0 | Shoes | stalker's pair of rough leather boots | ||
Nightmare | 0/0/0/0 | Ammo | deadly quiver of elm arrows of psychokinesis |
Commentary | |||||||
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Stat Dist.: | WIL +1 CON +2 | ||||||
Zones Completed: | visited Lake Nur (3) and then left immediately, to return to later, Unknown tunnels (1,2), equipped phase door rune | ||||||
Comments: | ----------------------------------------- | ||||||
Added to Inventory: | ----------------------------------------- | ||||||
Gold: | 381 | ||||||
Purchased: | heroic dwarven-steel gauntlets of sorrow [+62 life, -5 mental save, +5 mindpower] |
Key Statistics | |||||||
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STR 14 Dex 13 Con 35 Mag 11 Wil 56 Cun 15 | |||||||
Life | 348 | Psi | 207 | Light | 3 | See Invis | 7.3 |
Mindpower | 37 | Mental Crit % | 4 | Mind Dmg % | 10 | Mind Penetr. % | 0 |
Phys Save | 27 | Spell Save | 30 | Mental Save | 30 | Global Speed % | 100 |
Infusions/Runes | |||||
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Slot 1 | Wild Infusion, physical/magical, 11%, 5 turns, 13 cd | Slot 2 | Regen infusion of sneak, 114 life, 5 turns, 14 cd | Slot 3 | Regen infusion, 71 life, 5 turns, 17 cd |
Slot 4 | Phase door rune (range 7, cd 9, dur 3, resist +19%) | Slot 5 | ---------- |
Thoughts on runes vs antimagic
- Biggest threat for solipsists comes from large burst damage (1000+ HP in one go). Regen infusions, even with Fungus tree, struggle with this. So shielding runes is an alternative approach.
- The burst damage won't always kill you, but the psi reduction will slow you right down, making you very vulnerable
- Much gear that is great for solipsists is arcane-powered
- Generics are very thinky spread for a solipsist, so anti-magic and fungus tree force reduction in other areas
- I recommend one wild infusion, two shielding runes, 1 regen, and 1 teleport. Teleport is essential for quick escape.
- All that said, plenty of people win roguelike as AM Solipsists.
- In nightmare mode, the shielding runes approach seems to give a big advantage (but this could be disputed)