Walk-through for Dwarven Solipsist/Level 17

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Main Page: Walk-through for Dwarven Solipsist

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**** Lvl 17 Character Dump ****

Level 1
Class Generic Main Hand Lisanor (rare) mindstar Ring 1 conjurer's steel ring of pilfering [+5 WIL...]
Distortion 0/0/0/0 Dwarf 1/1/1/0 Off Hand gifted mossy mindstar Ring 2 mule's copper ring of time (+10%)
Dream Smith 0/0/0/0 Survival 1/0/1/0 Hat aegis linen hat [+32 life] Amulet 'Bokilar' randart [+7 STR, +9 WIL, +7 CON, saves: 7/10/11]
Psychic Assault 5/1/1/3 Dreaming 4/2/1/0 Armor radiant hardened leather armour of Eyal (3,6) Tool Eye of the Dreaming One
Slumber 2/1/4/0 Mentalism 1/1/0/0 Cloak Lightningborn (rare) [+3 WIL...] Light brass lantern of health [+41 life]
Solipism 2/0/0/0 Feedback 1/1/1/1 Gloves heroic dwarven-steel gauntlets of sorrow
Thought-Forms 4/1/1/0 Dream Forge 0/0/0/0 Belt insulating rough leather belt of the vagrant
Discharge 0/0/0/0 Combat Training 1/1/0/0/0 Shoes stalker's pair of rough leather boots
Nightmare 0/0/0/0 Ammo deadly quiver of elm arrows of psychokinesis
Commentary
Stat Dist.: WIL +1 CON +5
Zones Completed: Sandworm Lair (alt.) (1,2)
Comments: Used Heart of Sandworm Queen; set shielding rune to autocast when enemies visible; upgraded regen infusion; improved Slumber for use against bosses; activated Power is Money
Added to Inventory: dreamer's brass lantern, phase door rune of the psychic (range 13; power 30; dur 5), shielding rune of the sneak (115 for 4 turns), 22 CD
Gold: 468
Purchased: -----------------------------------------
Key Statistics
STR 21 Dex 15 Con 47 Mag 12 Wil 73 Cun 14
Life 499 Psi 242 Light 3 See Invis 7.1
Mindpower 47 Mental Crit % 5 Mind Dmg % 10 Mind Penetr. % 0
Phys Save 37 Spell Save 40 Mental Save 41 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical/magical, 11%, 5 turns, 13 cd Slot 2 Regen infusion of sneak, 146 life, 5 turns, 13 cd Slot 3 Shielding rune, power 115, 4 turns, 22 cd
Slot 4 Teleportation rune of the wizard(range 46, cd 16) Slot 5 ----------

Some thoughts on Sandworm Lair:

  • There is great loot here, so take your time. I picked up the very good randart amulet I am now wearing in a chest.
  • The simplest way to move around, particularly the alternative layout, is to use a teleport rune, and just jump around until you have been everywhere. This is important because the giant tunneller skips several side rooms, which might have good loot in them
  • The reward for this dungeon is considerable and often accompanies a real boost to the player. From level 16 to 17, this character gained +10 to all saves (+20 raw), lots of psi, +7 to mindpower (14 raw), a new regen infusion, a shield rune, and a new belt, mindstar, and as mentioned, the randart amulet.
  • In an emergency, try digging your way to freedom with your fastest digger. It sometimes is the only way to survive.
  • If you have a second means of teleportation (amulet, tool, etc), equip this. Even phase door boots/cloak, even ring with disengage. Anything to increase your movement options, as suffocation is a terrible way to lose a good character.

Some thoughts on character development:

  • As a reminder, my goal is 500 HP for Lake Nur, 750 for the Master. I also like 50 saves for the Master, which is +30 raw increase from this point, which is hard to achieve for some characters, but not so for dwarves, thalorens, yeeks. Now that I have 499 HP and a teleport and shielding rune, I will return to Lake Nur to gain fortress. This character at lvl 17 is MUCH stronger than it was at lvl 16, and you look for these threshold-reaching moments to tackle the next level of difficulty in the game.
  • In setting these HP goals, a major factor is the way speed works for Solipsism talents. If you use Balance, Clarity, Dismissal, your speed slows down at a faster rate for each. So I don't want to activate them at all until I have this large HP buffer. And I want also to ensure I have sufficient firepower, which I have thanks to point distribution. If I had pumped Solipism talents, I'd have less firepower and be more vulnerable to speed slowdowns. Hence managing the timing of talent acquisition for solipsists is very important.