Walk-through for Dwarven Solipsist/Level 17/Character Dump

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  Sex              : Male         STR:  21
  Race             : Dwarf        DEX:  15
  Class            : Solipsist    MAG:  12
  Level            : 17           WIL:  73
  Exp              : 31%          CUN:  14
  Gold             : 468.12       CON:  47
  Times died       : 0
  Accuracy(Main Hand):  42        Life             :     499/499  Encumbrance      : 65/98
  Damage  (Main Hand):  15                                        Difficulty       : Normal
  Permadeath       : Roguelike
  APR     (Main Hand):  22        Mana             :     386/391
  Crit    (Main Hand):   4%       
  Speed   (Main Hand): 1.00       
                             
  Accuracy(Off Hand):  42
  Damage  (Off Hand):  12
  APR     (Off Hand):  16
  Crit    (Off Hand):   4%
  Speed   (Off Hand): 1.00
  Fatigue          : 4%           Spellpower       : 18
  Armor            : 12           Spell Crit       : 2.2%
  Armor Hardiness  : 30%          Spell Speed      : 1
  Defense          : 12.75        
  Ranged Defense   : 12.75        
  Mind damage      : 10%
  Temporal damage  : 10%
  Physical Save    : 37.01258267831
  Spell Save       : 40.99172178554
  Mental Save      : 41.014260436658
  All Resists:   3%
  Fire Resist(cap):   9%( 70%)
  Cold Resist(cap):   9%( 70%)
  Lightning Resist(cap):   9%( 70%)
  Blight Resist(cap):  16%( 70%)
  Darkness Resist(cap):  15%( 70%)
  Mind Resist(cap):  11%( 70%)
  Temporal Resist(cap):  13%( 70%)
  Sleep Resistance: 100%
  Instadeath Resistance: 100%

Number of NPC killed: 1066 Most killed NPC: white worm mass (44)

 [Talents Chart]
- Race / Dwarf                       (mastery 1.00)
   Resilience of the Dwarves (generic) 1/5
   Stoneskin (generic)               1/5
   Power is Money (generic)          1/5
   Stone Walking (generic)           0/5
- Technique / Combat training        (mastery 1.00)
   Thick Skin (generic)              1/5
   Armour Training (generic)         1/5
   Combat Accuracy (generic)         0/5
   Weapons Mastery (generic)         0/5
   Dagger Mastery (generic)          0/5
- Cunning / Survival                 (mastery 1.00)
   Heightened Senses (generic)       1/5
   Charm Mastery (generic)           0/5
   Piercing Sight (generic)          1/5
   Evasion (generic)                 0/5
- Psionic / Distortion               (mastery 1.30)
   Distortion Bolt (class)           0/5
   Distortion Wave (class)           0/5
   Ravage (class)                    0/5
   Maelstrom (class)                 0/5
- Psionic / Dream Smith              (mastery 1.30)
   Dream Smith's Hammer (class)      0/5
   Hammer Toss (class)               0/5
   Dream Crusher (class)             0/5
   Forge Echoes (class)              0/5
- Psionic / Psychic Assault          (mastery 1.30)
   Mind Sear (class)                 5/5
   Psychic Lobotomy (class)          1/5
   Synaptic Static (class)           1/5
   Sunder Mind (class)               3/5
- Psionic / Slumber                  (mastery 1.30)
   Slumber (class)                   2/5
   Restless Night (class)            1/5
   Sandman (class)                   4/5
   Dreamscape (class)                0/5
- Psionic / Solipsism                (mastery 1.30)
   Solipsism (class)                 2/5
   Balance (class)                   0/5
   Clarity (class)                   0/5
   Dismissal (class)                 0/5
- Psionic / Thought-Forms            (mastery 1.30)
   Thought-Forms (class)             4/5
   Transcendent Thought-Forms (class) 1/5
   Over Mind (class)                 1/5
   Thought-Form Unity (class)        0/5
- Psionic / Dreaming                 (mastery 1.30)
   Sleep (generic)                   4/5
   Lucid Dreamer (generic)           2/5
   Dream Walk (generic)              1/5
   Dream Prison (generic)            0/5
- Psionic / Mentalism                (mastery 1.30)
   Psychometry (generic)             1/5
   Mental Shielding (generic)        1/5
   Projection (generic)              0/5
   Mind Link (generic)               0/5
- Psionic / Feedback                 (mastery 1.30)
   Biofeedback (generic)             1/5
   Resonance Field (generic)         1/5
   Amplification (generic)           1/5
   Conversion (generic)              1/5
 [Inscriptions (4/4)]

Rune: Teleportation Infusion: Regeneration Rune: Shielding Infusion: Wild

 [Current Effects]

- Lucid Dreamer - Thought-Form: Defender - Premonition - Chant of Fortitude - Victory Rush - Bunnyficated!

 [Character Equipment]
In main hand

a) Lisanor (5.5-6.05 power, 18 apr, mind damage)

  Type: weapon / mindstar ; tier 2

Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Mental save: +6 Psi when hit: +0.12 Mindpower: +6 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20

  Dropped by Gluvea the black ooze
In off hand

b) gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage)

  Type: weapon / mindstar ; tier 1

Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +3 Mental crit. chance: +1%

  Dropped by Spellblaze Crystal
On fingers

c) conjurer's steel ring of pilfering

  Type: jewelry / ring ; tier 2

When wielded/worn: Armour penetration: +4 Defense: +5 Changes stats: +5 Wil / +4 Mag Spellpower: +6 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. d) mule's copper ring of time (+10%)

  Type: jewelry / ring ; tier 1

When wielded/worn: Fatigue: -5% Changes resistances: +10% temporal Changes damage: +10% temporal Maximum encumbrance: +21

Around neck

e) voratun amulet 'Bokilar'

  Type: jewelry / amulet ; tier 5

When wielded/worn: Changes stats: +7 Str / +7 Dex / +9 Wil / +7 Con Physical save: +7 Spell save: +10 Mental save: +11 Damage Shield penetration: +20% New effects duration reduction after a teleport: +20%

Light source

f) brass lantern of health

  Type: lite / lite ; tier 1

When wielded/worn: Maximum life: +41.00 Light radius: +2

Main armor

g) radiant hardened leather armour of Eyal (3 def, 6 armour)

  Type: armor / light ; tier 3

When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +12% darkness / +13% blight Life regen: +1.10 Maximum life: +51.00 Light radius: +1 Healing mod.: +17%

Cloak

h) Lightningborn (2 def, 0 armour)

  Type: armor / cloak ; tier 3

When wielded/worn: Defense: +2 Changes stats: +3 Wil Changes resistances: +6% lightning Infravision radius: +2

  Dropped by Xorenor the assassin
On head

i) aegis linen wizard hat (1 def, 0 armour)

  Type: armor / head ; tier 1

When wielded/worn: Defense: +1 Talent mastery: +0.12 Spell / Aegis Life regen: +0.60 Maximum life: +32.00

  Dropped by white ooze
Around waist

j) insulating rough leather belt of the vagrant

  Type: armor / belt ; tier 1

When wielded/worn: Changes stats: +2 Con Changes resistances: +6% cold / +6% fire Mental save: +5 Mindpower: +3

On hands

k) heroic dwarven-steel gauntlets of sorrow (0 def, 5 armour)

  Type: armor / hands ; tier 3

When wielded/worn: Armour: +5 Damage when the wearer hits(melee): 14 mind / 22 darkness Mental save: -5 Maximum life: +62.00 Mindpower: +6 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%

On feet

l) stalker's pair of rough leather boots (0 def, 1 armour)

  Type: armor / feet ; tier 1

When wielded/worn: Armour: +1 Fatigue: +1% Infravision radius: +2

Tool

m) Eye of the Dreaming One

  Type: tool / misc ; tier 1

When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.9 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 4 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 12% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower.

  Dropped by Prox the Mighty
Quiver

n) deadly quiver of elm arrows of psychokinesis (9/9, 18-25.2 power, 5 apr)

  Type: ammo / arrow ; tier 1

Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 9 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +6 physical


 [Player Achievements]

'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2013-06-19 10:03:19 'Exterminator' was achieved for Killed 1000 creatures. At 2013-06-19 17:47:24 'Level 10' was achieved for Got a character to level 10. At 2013-06-19 09:40:36 'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2013-06-19 16:11:50 'Squadmate' was achieved for Escaped from Reknor alive with your squadmate Norgan. At 2013-06-18 23:38:28 'The Arena' was achieved for Unlocked Arena mode. At 2013-06-19 09:25:08 'The secret city' was achieved for Discovered the truth about mages. At 2013-06-19 10:08:31

 [Character Inventory]
) regeneration infusion of the warrior (heal 131 over 5 turns)
  Type: scroll / infusion ; tier 1

When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion..

) phase door rune of the psychic (range 13; power 30; dur 5)
  Type: scroll / rune ; tier 1

When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune..

  Dropped by gelatinous cube
) teleportation rune (range 20)
  Type: scroll / rune ; tier 2

When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune..

  Dropped by sandworm
) Daneth's Neckguard
  Type: jewelry / amulet ; tier 2

When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns.

) anchoring copper amulet
  Type: jewelry / amulet ; tier 1

When wielded/worn: Changes resistances: +11% temporal Knockback immunity: +20%

  Dropped by stone troll
) copper amulet of the fish
  Type: jewelry / amulet ; tier 1

When wielded/worn: Changes resistances: +10% cold Allows you to breathe in: water

) restful copper amulet of dexterity (+3)
  Type: jewelry / amulet ; tier 1

When wielded/worn: Fatigue: -5% Changes stats: +3 Dex Life regen: +0.30

) shielding copper amulet of mastery (0.11 Psionic / Mentalism)
  Type: jewelry / amulet ; tier 1

When wielded/worn: Changes resistances: +11% light Talent mastery: +0.11 Psionic / Mentalism Blindness immunity: +20%

  Dropped by Spellblaze Crystal
) Elemental Fury
  Type: jewelry / ring ; tier 3

When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid

) copper ring of clarity
  Type: jewelry / ring ; tier 1

When wielded/worn: Mental save: +6 Confusion immunity: +22%

  Dropped by red crystal
) copper ring of clarity
  Type: jewelry / ring ; tier 1

When wielded/worn: Mental save: +6 Confusion immunity: +22%

) copper ring of darkness (+22%)
  Type: jewelry / ring ; tier 1

When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness

) marksman's copper ring of frost (+22%)
  Type: jewelry / ring ; tier 1

When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +22% cold Changes damage: +11% cold

) warrior's copper ring
  Type: jewelry / ring ; tier 1

When wielded/worn: Armour: +6 Changes stats: +3 Str

  Dropped by black crystal
) Polewe (2.5-2.75 power, 12 apr, mind damage)
  Type: weapon / mindstar ; tier 1

Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 4 blight Life regen: +0.20 Mindpower: +1 Mental crit. chance: +1% Healing mod.: +10%

  Dropped by Betora the gloomy great wolf
) Zubinne
  Type: armor / belt ; tier 1

When wielded/worn: Changes stats: +3 Mag / +1 Wil / +1 Cun

  Dropped by Nerywyn the gloomy warg
) Wrap of Stone (0 def, 10 armour)
  Type: armor / cloak ; tier 2

When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 46.13 physical dmage. Duration and damage will improve with your Spellpower.

) Flamewrought (0 def, 2 armour)
  Type: armor / hands ; tier 1

When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 47.22 fire damage. The damage will increase with your Mindpower.

  Dropped by Norgos, the Frozen
) miner's rough leather cap of dexterity (+2) (0 def, 2 armour)
  Type: armor / head ; tier 1

When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +2 Dex Infravision radius: +2

) rough leather armour of delving (1 def, 2 armour)
  Type: armor / light ; tier 1

When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +4 Str Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning.

  Dropped by The Mouth
) Tooth of the Mouth (dig speed 12 turns)
  Type: tool / digger ; tier 1

When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.

) Summertide Phial
  Type: lite / lite

When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15.

) brass lantern of the moons
  Type: lite / lite ; tier 1

When wielded/worn: Changes resistances: +5% light Changes damage: +5% darkness Light radius: +2 Infravision radius: +1 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 68.76 damage. The damage dealt will increase with your Spellpower.

  Dropped by Brotoq the Reaver
) dreamer's brass lantern
  Type: lite / lite ; tier 1

When wielded/worn: Mental save: +3 Mindpower: +4 Mental crit. chance: +4% Light radius: +2

) Scrying Orb
  [Plot Item]

Type: orb / orb

When carried:

) Rod of Recall (1/1)
  [Plot Item]

Type: charm / rod

It can be used to recall the user to the worldmap, costing 202 power out of 400/400.

) Transmogrification Chest
  [Plot Item]

Type: chest / sher'tul

When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.

 [Last Messages]

You gain 0.50 gold from the transmogrification of steel greatsword (23.5-37.6 power, 2 apr). You gain 3.08 gold from the transmogrification of steel dagger of shearing (10.5-13.65 power, 6 apr). You gain 0.75 gold from the transmogrification of dwarven-steel battleaxe (30.5-45.75 power, 2 apr). You gain 2.34 gold from the transmogrification of acidic steel battleaxe of projection (20-30 power, 2 apr). You gain 48.00 gold from the transmogrification of 6 aquamarine. You gain 24.00 gold from the transmogrification of 3 opal. You gain 8.00 gold from the transmogrification of topaz. You gain 32.00 gold from the transmogrification of 4 amethyst.

You gain 1.11 gold from the transmogrification of miner's rough leather cap of constitution (+3) (0 def, 2 armour). You are have no more inscription slots. You are now inscribed with Rune: Shielding.

You are have no more inscription slots. You are now inscribed with Infusion: Regeneration. Bilbevis wears: mule's copper ring of time (+10%).

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:

 - Thought-Form: Defender
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Bilbevis deactivates Lucid Dreamer. Bilbevis activates Lucid Dreamer. Bilbevis deactivates Premonition. Bilbevis activates Premonition. Bilbevis deactivates Chant of Fortitude. Bilbevis activates Chant of Fortitude. You don't see how to get there... Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:

 - Thought-Form: Defender
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Bilbevis deactivates Lucid Dreamer. Bilbevis activates Lucid Dreamer. Bilbevis deactivates Premonition. Bilbevis activates Premonition. Bilbevis deactivates Chant of Fortitude. Bilbevis activates Chant of Fortitude. Resting starts... Talent Infusion: Regeneration is ready to use. Talent Rune: Shielding is ready to use. Rested for 17 turns (stop reason: all resources and life at maximum).

Message from DarkGod: Mortal, I have decided to grant upon thee INVULNERABILITY! for no good reason! Fight happily mighty player!


Message from DarkGod: Because I am a very very nice person (and probably a little mad too), I have granted upon thy character the mighty effect of VORPAL BUNNYFICATION!