Main Page: Walk-through for Dwarven Solipsist
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| Level 1 | 
| Class | Generic | Main Hand | gifted mossy mindstar | Ring 1 | marksman's copper ring of frost (+22%) | 
| Distortion | 0/0/0/0 | Dwarf | 1/0/0/0 | Off Hand | Polewe (rare) mossy mindstar | Ring 2 | copper ring of clarity | 
| Dream Smith | 0/0/0/0 | Survival | 1/0/1/0 | Hat | aegis linen hat [+32 life] | Amulet | Daneth's Neckguard | 
| Psychic Assault | 5/1/1/2 | Dreaming | 4/3/1/0 | Armor | radiant hardened leather armour of Eyal (3,6) | Tool | Eye of the Dreaming One | 
| Slumber | 1/1/4/0 | Mentalism | 1/1/0/0 | Cloak | Lightningborn (rare) [+3 WIL...] | Light | brass lantern of health | 
| Solipism | 2/0/0/0 | Feedback | 1/1/1/1 | Gloves | heroic dwarven-steel gauntlets of sorrow |  | 
| Thought-Forms | 4/1/1/0 | Dream Forge | 0/0/0/0 | Belt | Zubinne (rare) [ 3 MAG, 1 WIL, 1 CUN] |  | 
| Discharge | 0/0/0/0 | Combat Training | 1/1/0/0/0 | Shoes | stalker's pair of rough leather boots |  | 
| Nightmare | 0/0/0/0 |  |  | Ammo | deadly quiver of elm arrows of psychokinesis |  | 
| Commentary | 
| Stat Dist.: | WIL +2      CON +1 | 
| Zones Completed: | visited Lake Nur (3) and then left immediately, to return to later, Unknown tunnels (1,2), Maze (1) | 
| Comments: | Equipped phase door rune | 
| Added to Inventory: | ----------------------------------------- | 
| Gold: | 210 | 
| Purchased: | heroic dwarven-steel gauntlets of sorrow [+62 life, -5 mental save, +5 mindpower] | 
| Key Statistics | 
| STR 23 Dex 8 Con 39 Mag 11 Wil 58 Cun 15 | 
| Life | 463 | Psi | 215 | Light | 3 | See Invis | 7.3 | 
| Mindpower | 41 | Mental Crit % | 4 | Mind Dmg % | 10 | Mind Penetr. % | 0 | 
| Phys Save | 27 | Spell Save | 29 | Mental Save | 27 | Global Speed % | 100 | 
| Infusions/Runes | 
| Slot 1 | Wild Infusion, physical/magical, 11%, 5 turns, 13 cd | Slot 2 | Regen infusion of sneak, 114 life, 5 turns, 14 cd | Slot 3 | Regen infusion, 71 life, 5 turns, 17 cd | 
| Slot 4 | Phase door rune (range 7, cd 9, dur 3, resist +19%) | Slot 5 | ---------- |  | 
Thoughts on runes vs antimagic
-  Biggest threat for solipsists comes from large burst damage (1000+ HP in one go). Regen infusions, even with Fungus tree, struggle with this. So shielding runes is an alternative approach. 
-  The burst damage won't always kill you, but the psi reduction will slow you right down, making you very vulnerable
-  Much gear that is great for solipsists is arcane-powered
-  Generics are very thinly spread for a solipsist, so anti-magic and fungus tree force reduction in other areas
-  I recommend one wild infusion, two shielding runes, 1 regen, and 1 teleport. Teleport is essential for quick escape.
-  Once you equip a rune, betraying escorts is not an option. Thus gaining Nature's Touch before equipping a rune is a clever strategy, if possible.
-  All that said, plenty of people win roguelike as AM Solipsists.
-  In nightmare mode, the shielding runes approach seems to give a big advantage (but this could be disputed)