Main Page: Walk-through for Dwarven Solipsist
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| Level 1
 | 
| Class | 
Generic | 
Main Hand | 
gifted mossy mindstar | 
Ring 1 | 
marksman's copper ring of frost (+22%)
 | 
| Distortion | 
0/0/0/0 | 
Dwarf | 
1/0/0/0 | 
Off Hand | 
Polewe (rare) mossy mindstar | 
Ring 2 | 
copper ring of clarity
 | 
| Dream Smith | 
0/0/0/0 | 
Survival | 
1/0/1/0 | 
Hat | 
aegis linen hat [+32 life] | 
Amulet | 
Daneth's Neckguard
 | 
| Psychic Assault | 
5/1/1/2 | 
Dreaming | 
4/2/1/0 | 
Armor | 
radiant hardened leather armour of Eyal (3,6) | 
Tool | 
Eye of the Dreaming One
 | 
| Slumber | 
1/1/4/0 | 
Mentalism | 
1/1/0/0 | 
Cloak | 
Lightningborn (rare) [+3 WIL...] | 
Light | 
brass lantern of health
 | 
| Solipism | 
2/0/0/0 | 
Feedback | 
1/1/1/1 | 
Gloves | 
heroic dwarven-steel gauntlets of sorrow | 
 | 
| Thought-Forms | 
4/1/1/0 | 
Dream Forge | 
0/0/0/0 | 
Belt | 
Zubinne (rare) [ 3 MAG, 1 WIL, 1 CUN] | 
 | 
| Discharge | 
0/0/0/0 | 
Combat Training | 
1/1/0/0/0 | 
Shoes | 
stalker's pair of rough leather boots | 
 | 
| Nightmare | 
0/0/0/0 | 
 | 
 | 
Ammo | 
deadly quiver of elm arrows of psychokinesis | 
 | 
| Commentary
 | 
| Stat Dist.: | 
WIL +2      CON +1
 | 
| Zones Completed: | 
visited Lake Nur (3) and then left immediately, to return to later, Unknown tunnels (1,2), Maze (1)
 | 
| Comments: | 
Equipped phase door rune
 | 
| Added to Inventory: | 
-----------------------------------------
 | 
| Gold: | 
210
 | 
| Purchased: | 
heroic dwarven-steel gauntlets of sorrow [+62 life, -5 mental save, +5 mindpower]
 | 
| Key Statistics
 | 
| STR 23 Dex 8 Con 39 Mag 11 Wil 58 Cun 15
 | 
| Life | 
463 | 
Psi | 
215 | 
Light | 
3 | 
See Invis | 
7.3
 | 
| Mindpower | 
41 | 
Mental Crit % | 
4 | 
Mind Dmg % | 
10 | 
Mind Penetr. % | 
0
 | 
| Phys Save | 
27 | 
Spell Save | 
29 | 
Mental Save | 
27 | 
Global Speed % | 
100
 | 
| Infusions/Runes
 | 
| Slot 1 | 
Wild Infusion, physical/magical, 11%, 5 turns, 13 cd | 
Slot 2 | 
Regen infusion of sneak, 114 life, 5 turns, 14 cd | 
Slot 3 | 
Regen infusion, 71 life, 5 turns, 17 cd
 | 
| Slot 4 | 
Phase door rune (range 7, cd 9, dur 3, resist +19%) | 
Slot 5 | 
---------- | 
 | 
Thoughts on runes vs antimagic
-  Biggest threat for solipsists comes from large burst damage (1000+ HP in one go). Regen infusions, even with Fungus tree, struggle with this. So shielding runes is an alternative approach. 
 
-  The burst damage won't always kill you, but the psi reduction will slow you right down, making you very vulnerable
 
-  Much gear that is great for solipsists is arcane-powered
 
-  Generics are very thinly spread for a solipsist, so anti-magic and fungus tree force reduction in other areas
 
-  I recommend one wild infusion, two shielding runes, 1 regen, and 1 teleport. Teleport is essential for quick escape.
 
-  Once you equip a rune, betraying escorts is not an option. Thus gaining Nature's Touch before equipping a rune is a clever strategy, if possible.
 
-  All that said, plenty of people win roguelike as AM Solipsists.
 
-  In nightmare mode, the shielding runes approach seems to give a big advantage (but this could be disputed)