Main Page: Walk-through for Dwarven Solipsist
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Level 1
|
Class |
Generic |
Main Hand |
gifted mossy mindstar |
Ring 1 |
marksman's copper ring of frost (+22%)
|
Distortion |
0/0/0/0 |
Dwarf |
1/0/0/0 |
Off Hand |
Polewe (rare) mossy mindstar |
Ring 2 |
copper ring of clarity
|
Dream Smith |
0/0/0/0 |
Survival |
1/0/1/0 |
Hat |
aegis linen hat [+32 life] |
Amulet |
Daneth's Neckguard
|
Psychic Assault |
5/1/1/2 |
Dreaming |
4/2/1/0 |
Armor |
radiant hardened leather armour of Eyal (3,6) |
Tool |
Eye of the Dreaming One
|
Slumber |
1/1/4/0 |
Mentalism |
1/1/0/0 |
Cloak |
Lightningborn (rare) [+3 WIL...] |
Light |
brass lantern of health
|
Solipism |
2/0/0/0 |
Feedback |
1/1/1/1 |
Gloves |
heroic dwarven-steel gauntlets of sorrow |
|
Thought-Forms |
4/1/1/0 |
Dream Forge |
0/0/0/0 |
Belt |
Zubinne (rare) [ 3 MAG, 1 WIL, 1 CUN] |
|
Discharge |
0/0/0/0 |
Combat Training |
1/1/0/0/0 |
Shoes |
stalker's pair of rough leather boots |
|
Nightmare |
0/0/0/0 |
|
|
Ammo |
deadly quiver of elm arrows of psychokinesis |
|
Commentary
|
Stat Dist.: |
WIL +2 CON +1
|
Zones Completed: |
visited Lake Nur (3) and then left immediately, to return to later, Unknown tunnels (1,2), Maze (1)
|
Comments: |
Equipped phase door rune
|
Added to Inventory: |
-----------------------------------------
|
Gold: |
210
|
Purchased: |
heroic dwarven-steel gauntlets of sorrow [+62 life, -5 mental save, +5 mindpower]
|
Key Statistics
|
STR 23 Dex 8 Con 39 Mag 11 Wil 58 Cun 15
|
Life |
463 |
Psi |
215 |
Light |
3 |
See Invis |
7.3
|
Mindpower |
41 |
Mental Crit % |
4 |
Mind Dmg % |
10 |
Mind Penetr. % |
0
|
Phys Save |
27 |
Spell Save |
29 |
Mental Save |
27 |
Global Speed % |
100
|
Infusions/Runes
|
Slot 1 |
Wild Infusion, physical/magical, 11%, 5 turns, 13 cd |
Slot 2 |
Regen infusion of sneak, 114 life, 5 turns, 14 cd |
Slot 3 |
Regen infusion, 71 life, 5 turns, 17 cd
|
Slot 4 |
Phase door rune (range 7, cd 9, dur 3, resist +19%) |
Slot 5 |
---------- |
|
Thoughts on runes vs antimagic
- Biggest threat for solipsists comes from large burst damage (1000+ HP in one go). Regen infusions, even with Fungus tree, struggle with this. So shielding runes is an alternative approach.
- The burst damage won't always kill you, but the psi reduction will slow you right down, making you very vulnerable
- Much gear that is great for solipsists is arcane-powered
- Generics are very thinly spread for a solipsist, so anti-magic and fungus tree force reduction in other areas
- I recommend one wild infusion, two shielding runes, 1 regen, and 1 teleport. Teleport is essential for quick escape.
- Once you equip a rune, betraying escorts is not an option. Thus gaining Nature's Touch before equipping a rune is a clever strategy, if possible.
- All that said, plenty of people win roguelike as AM Solipsists.
- In nightmare mode, the shielding runes approach seems to give a big advantage (but this could be disputed)