Combat (category)

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Weapon of Light
Weapon of light.png
Game Version 1.7.6
Category Type Celestial
Category Combat
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 10 Positive
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description Infuse your weapon with the power of the Sun, adding (7 + 0.092 * Spellpower * 1–7cTS) light damage on each melee hit.

Additionally, if you have a temporary damage shield active, melee attacks will increase its power by (7 + 0.092 * Spellpower * 1–7cTS) and set its duration to 2 (if not already higher), once per turn.

If the same shield is refreshed 20 times it will become unstable and explode, removing it.

The damage dealt and shield bonus will increase with your Spellpower.


Wave of Power
Wave of power.png
Game Version 1.7.6
Category Type Celestial
Category Combat
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 15 Positive
Range 2 + 0.8–8cSS:Str
Cooldown 6
Travel Speed Instantaneous
Use Speed Spell
Description In a pure display of power, you project a ranged melee attack, doing 90–200%cTWD weapon damage.

If the target is outside of melee range, you have a chance to project a second attack against it for 40–65%cTL:100% of the damage of the first attack.

The second strike chance is 15–70%cL:100% as (Target Range * Talent Level) varies from 4–50.

The range will increase with your Strength.


Weapon of Wrath
Weapon of wrath.png
Game Version 1.7.6
Category Type Celestial
Category Combat
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Sustained
Cost 10 Positive
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description Your weapon attacks burn with righteous fury, dealing 55–95%cTL:100% of your lost HP as additional Fire damage, up to a maximum of [10]400cTSpD.

Targets struck are also afflicted with a Martyrdom effect that causes them to take 10–25%cTL:50% of all damage they deal for 4 turns.

The bonus damage can only occur once per turn.


Second Life
Second life.png
Game Version 1.7.6
Category Type Celestial
Category Combat
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Sustained
Cost 20 Positive
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Spell
Description Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for 20–50%cTL:150% of your max life.