Campaign

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The campaigns of ToME4, chosen during character creation, set the world and goal for the game. Three campaigns can be played at the moment, with some more being planned.

Every campaign can be played with every possible race/class combination.

Existing campaigns

These campaigns are currently available as part of the game.

Maj'Eyal: The Age of Ascendancy

The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.
The known world has been at relative peace for over one hundred years, and people are prospering again.
You are an adventurer, setting out to find lost treasure and glory.
But what lurks in the shadows of the world?
- In-game description

The main campaign, and the only one with any real story. Featuring two overworlds with many dungeons, this is currently the largest campaign (not counting the Infinite Dungeon).

Infinite Dungeon: The Neverending Descent

Play as your favorite race and class and venture into the infinite dungeon.
The only limit to how far you can go is your own skill!
Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate).
Every level after level 50 the maximum of stats will increase by one.
Every 10 levels after level 50 the maximum points of each talent will increase by one.
- In-game description

The campaign that implements the Infinite Dungeon (often abbreviated as ID). Known by players to be somewhat experimental and not quite as balanced as the main campaign.

The Arena: Challenge of the Master

Play as a lone warrior facing the Arena's challenge!
You can use any class and race for it.
See how far you can go! Can you become the new Master of the Arena?
If so, you will battle your own champion next time!
- In-game description

A fast-paced campaign based around Derth's arena, this one challenges the player to defeat 30 or 60 waves of enemies with fixed bosses. An expansive guide for this campaign has been written.

Non-existent campaigns

These campaigns are highly speculatory. They all have been confirmed by DarkGod as planned at some point, but no one knows when or if they will be released. Only the orc campaign has seen comments by DarkGod that he's working on it, and has seen considerable discussion on the TE4 forums.

Orc Campaign (Glory of the Prides)

The Prides lie in ruins!
The Sorcerers have been defeated!
Orcs in all Var'Eyal are in dismay, hunted by the Sunwall and their newfound allies from the west.
The Scourge from the West is back in the west, but her legacy stay strong: the orc race is once again upon the brink of destruction!
But not all hope is lost.
On the isolated Clork Peninsula lies the fifth pride: Kruk's Pride; unseen and unharmed by the Scourge.
Yet not all is great there either, the sunwall offensive has setup an outpost blocking the way to the mainland.
But the worst threat comes from the peninsula itself, the main inhabitants are not the orcs, but the Atmos Tribe.
A huge civilization of steam giants whose mastery of steamtech makes them incredible foes.
Play an orc, prove your worth! Use steamtech against the giants, reclaim the far east and free it from sunwall scum!
Craft your own chainsaws, rocket boots, steam powered armours, and all kind of nasty technology!
This is your destiny! For Garkul's Legacy, for the Glory of the Pride!
- DarkGod, on the TE4 forums

Set after the main campaign, this highly discussed steampunk orc campaign is said to be the next addition to ToME4's standard campaigns.

Naga Campaign (Vargh Republic)

Probably introducing Nagas as a playable race, as well as specific Naga classes.

Troll Campaign (Dominion of the Kar'Haïb)

Mentioned a few times by DarkGod, likely to introduce Trolls as a playable race. The Kar'Haïb Dominion is said to be in the southern seas of the Far East. During a discussion on #tome a few months back, DarkGod mentioned troll pirates being a part of this campaign.

Spiderkin Campaign

Said by DarkGod to be set on another world, probably introducing Spiders as a playable race.

Fearscape Invasion

No specifics are known about this campaign.

Tar'Eyal, the Southern Continent

No specifics are known about this campaign. The name obviously indicates that it is set on Tar'Eyal, the continent south of Maj'Eyal.