Reaving combat (category)

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Revision as of 02:10, 16 December 2014 by Tamamo no Moe (Talk | contribs) (Re-ordering talent list to follow the ingame progression)

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{{:Corrupted strength (talent)}

Bloodlust
Bloodlust.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you hit an enemy with a melee weapon you enter a bloodlust-infused frenzy, increasing your Spellpower by 1–5.5cTS.

This effect stacks up to 10 times for a total Spellpower gain of 10*1–5.5cTS.

The frenzy lasts 3 turns.

Availability -


Carrier
Carrier.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You gain a 33–70%cTL:100% resistance to diseases, and each of your melee attacks have a 10–25%cTL:100% chance to spread any diseases on your target.

(As the Epidemic talent with the melee attack treated like blight damage.)

Availability -


Acid Blood
Acid blood.png
Game Version 1.7.4
Category Type Corruption
Category Reaving Combat
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.

This deals [5]30cTSpD acid damage each turn for 5 turns, and reduces the attacker's Accuracy by [15]35cTSpD.

At level 3, it will also reduce Armour by [15]40cTSpD for 5 turns.

The damage will increase with your Spellpower.

Availability -


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