Light (category)
From Tales of Maj'Eyal
Healing Light | ||
Game Version | 1.7.4 | |
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Category Type | Celestial | |
Category | Light | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | Gain 10 Positive | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | An invigorating ray of Sunlight shines on you, healing your body for [20]440cTSpD life.
The amount healed will increase with your Spellpower. |
Bathe in Light | ||
Game Version | 1.7.4 | |
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Category Type | Celestial | |
Category | Light | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | Gain 20 Positive | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | A magical zone of Sunlight appears around you, healing and shielding all within a radius of 2 for 0.75 * [4]80cTSpD per turn and increasing healing effects on everyone within by Heal Amount / (Heal Amount + 50). The effect lasts for 4–7cTS turns.
Existing damage shields will be added to instead of overwritten and have their duration set to 2 if it isn't higher. If the same shield is refreshed 20 times it will become unstable and explode, removing it. It also lights up the affected zone. The amount healed will increase with the Magic stat |
Barrier | ||
Game Version | 1.7.4 | |
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Category Type | Celestial | |
Category | Light | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | Gain 20 Positive | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | 1.7.4 | |
Description | A protective shield forms around you that lasts for up to 10 turns and negates [30]370cTSpD damage.
The total damage the barrier can absorb will increase with your Spellpower. |
Providence | ||
Game Version | 1.7.4 | |
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Category Type | Celestial | |
Category | Light | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | Gain 20 Positive | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Places you under the protection of a ray of sunlight. For 3–7cTS turns, the light removes a single negative effect from you every turn. |