Unarmed discipline (category)
| Combination kick | ||
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| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Unarmed discipline | |
| Requirements | Lvl (0,1,2,3,4) Dex (12,14,16,18,20) | |
| Use Mode | Activated | |
| Cost | 40 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Unleash a flurry of disruptive kicks at your target's vulnerable areas. For each combo point you attack for 10–40%cTWD weapon damage and deactivate one physical sustain.
At talent level 3 Magical sustains will also be affected. At talent level 5 Mental sustains will also be affected. Using this talent removes your combo points. | |
| Defensive throw | ||
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| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Unarmed discipline | |
| Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | When you avoid a melee blow while unarmed, you may throw the target to the ground.
The chance to attempt a throw is 0–50%cL:100% as ((5 + 0.05 * Cun) * Talent Level) varies from 0–50. If the throw lands, the target will take [5]50cTPD damage and be dazed for 2 turns, or [10]75cTPD damage and be stunned for 2 turns if the target is grappled. The number of throws you may attempt each turn is 0–2.24cS as (Str + Dex - 20) varies from 0–180. The chance of a successful throw increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity. | |
| Open palm block | ||
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| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Unarmed discipline | |
| Requirements | Lvl (8,9,10,11,12) Dex (28,30,32,34,36) | |
| Use Mode | Activated | |
| Cost | 25 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 8 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Toughen your body blocking up to [10]75cTPD damage per combo point (up to 5 combo points) across 2 turns.
Using this talent removes your combo points. | |
| Roundhouse kick | ||
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| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Unarmed discipline | |
| Requirements | Lvl (12,13,14,15,16) Dex (36,38,40,42,44) | |
| Use Mode | Activated | |
| Cost | 18 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 12 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Attack your foes in a frontal arc with a roundhouse kick, which deals [15]150cTPD physical damage and knocks your foes back.
This will break any grapples you're maintaining, and the damage will scale with your Physical Power. | |



