Main Page: Walk-through for Dwarven Solipsist
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| Level 1
 | 
| Class | 
Generic | 
Main Hand | 
nature's mossy mindstar | 
Ring 1 | 
marksman's copper ring of frost (+22%)
 | 
| Distortion | 
0/0/0/0 | 
Dwarf | 
1/0/0/0 | 
Off Hand | 
mossy mindstar | 
Ring 2 | 
--
 | 
| Dream Smith | 
0/0/0/0 | 
Survival | 
1/0/0/0 | 
Hat | 
-- | 
Amulet | 
inertial copper amulet
 | 
| Psychic Assault | 
3/0/0/0 | 
Dreaming | 
1/0/0/0 | 
Armor | 
spellwoven linen robe of nature | 
Tool | 
elm wand of illumination [power 5] (5 cd)
 | 
| Slumber | 
0/0/0/0 | 
Mentalism | 
1/0/0/0 | 
Cloak | 
-- | 
Light | 
--
 | 
| Solipism | 
1/0/0/0 | 
Feedback | 
1/0/0/0 | 
Gloves | 
-- | 
 | 
| Thought-Forms | 
3/0/0/0 | 
Dream Forge | 
0/0/0/0 | 
Belt | 
-- | 
 | 
| Discharge | 
0/0/0/0 | 
 | 
 | 
Shoes | 
-- | 
 | 
| Nightmare | 
0/0/0/0 | 
 | 
 | 
Ammo | 
-- | 
 | 
| Commentary
 | 
| Stat Dist.: | 
WIL +3
 | 
| Zones Completed: | 
Escape from Reknor 2
 | 
| Comments: | 
Make sure you hide behind thought-form and Norgon!
 | 
| Added to Inventory: | 
----------------------------------------------------
 | 
| Gold: | 
15
 | 
| Purchased: | 
----------------------------------------------------
 | 
| Key Statistics
 | 
| STR 14 Dex 10 Con 13 Mag 8 Wil 27 Cun 14
 | 
| Life | 
109 | 
Psi | 
124 | 
Light | 
2 | 
See Invis | 
0.0
 | 
| Mindpower | 
24 | 
Mental Crit % | 
4 | 
Mind Dmg % | 
0 | 
Mind Penetr. % | 
0
 | 
| Phys Save | 
9 | 
Spell Save | 
12 | 
Mental Save | 
14 | 
Global Speed % | 
100
 | 
| Infusions/Runes
 | 
| Slot 1 | 
Wild Infusion, physical, 14%, 4 turns, 12cd | 
Slot 2 | 
Regen infusion, 60 life, 5 turns, 10 cd | 
Slot 3 | 
----------
 | 
| Slot 4 | 
---------- | 
Slot 5 | 
---------- | 
 | 
Some thoughts on Survival tree:
-  Traps can be very dangerous in certain zones and in vaults, and in the Far Portal particularly, where they mostly summon creatures. So 3/5 Heightened Senses is very helpful. With your high CUN, you will be able to disable most traps easily. So to win on Roguelike, you either avoid the Far Portal, or I would suggest 3/5 for Heightened Senses. I love the Farportal, so I will aim for 3/5.
 
-  Charm Mastery can be very, very helpful, particularly with the Swift Hands prodigy.