Dark sun (category)
From Tales of Maj'Eyal
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Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Dark Sun | |
Requirements | Level (10,11,12,13,14) Strength (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | Gain 15 Positive | |
Range | 7 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Open a radius 1 rift in spacetime at the targeted location for 3–5.6cTS turns, increasing in radius by 1 each turn to a maximum of 1–3cTL:5.
All caught within the rift are pulled towards the center and take [10]37.5cTSpD gravity damage. The damage will increase with your Spellpower. |
Devourer Stance | ||
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Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Dark Sun | |
Requirements | Level (14,15,16,17,18) Str (30,32,34,36,38) | |
Use Mode | Activated | |
Cost | 10 Positive | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Attune yourself to the endless hunger of distant dead suns. For the next 3–7cTS turns, your attacks will inflict an additional [10]50cTSpD gravity damage and attempt to pull enemies closer. After three turns, you will recover half of all damage taken during this effect.
The damage will increase with your Spellpower. |
Singularity Armor | ||
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Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Dark Sun | |
Requirements | Level (18,19,20,21,22) Str (38,40,42,44,46) | |
Use Mode | Sustained | |
Cost | 20 Positive | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Create a gravity field around you that converts 10–40cTL:80% of all damage you deal into physical damage, slows incoming projectiles by 10–50cTL:80%, and causes your gravity damage to reduce the target's knockback resistance by half for two turns. |
Doom Spiral | ||
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Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Dark Sun | |
Requirements | Level (22,23,24,25,26) Str (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 15 Positive | |
Range | Melee/Personal | |
Cooldown | 9 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Infuse your weapon with overwhelming gravitational power while spinning around.
All creatures within radius 2 take 50–130cTWD% weapon damage as physical (gravity) and are pulled closer. Then, all adjacent creatures take 30–150cTWD% weapon damage. This second strike shields you for between [35]220cTSpD and [70]440cTSpD, increasing with more enemies hit. The shield lasts for 2 turns. The shield strength will increase with your Spellpower. |