Dark sun (category)

From Tales of Maj'Eyal
Jump to: navigation, search

Collapse
Collapse.png
Game Version 1.7.6
Category Type Celestial
Category Dark Sun
Requirements Level (10,11,12,13,14) Strength (22,24,26,28,30)
Use Mode Activated
Cost Gain 15 Positive
Range 7
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description Open a radius 1 rift in spacetime at the targeted location for 3–5.6cTS turns, increasing in radius by 1 each turn to a maximum of 1–3cTL:5.

All caught within the rift are pulled towards the center and take [10]37.5cTSpD gravity damage.

The damage will increase with your Spellpower.


Devourer Stance
Devourer stance.png
Game Version 1.7.6
Category Type Celestial
Category Dark Sun
Requirements Level (14,15,16,17,18) Str (30,32,34,36,38)
Use Mode Activated
Cost 10 Positive
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description Attune yourself to the endless hunger of distant dead suns. For the next 3–7cTS turns, your attacks will inflict an additional [10]50cTSpD gravity damage and attempt to pull enemies closer. After three turns, you will recover half of all damage taken during this effect.

The damage will increase with your Spellpower.


Singularity Armor
Singularity armor.png
Game Version 1.7.6
Category Type Celestial
Category Dark Sun
Requirements Level (18,19,20,21,22) Str (38,40,42,44,46)
Use Mode Sustained
Cost 20 Positive
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description Create a gravity field around you that converts 10–40cTL:80% of all damage you deal into physical damage, slows incoming projectiles by 10–50cTL:80%, and causes your gravity damage to reduce the target's knockback resistance by half for two turns.


Doom Spiral
Doom spiral.png
Game Version 1.7.6
Category Type Celestial
Category Dark Sun
Requirements Level (22,23,24,25,26) Str (46,48,50,52,54)
Use Mode Activated
Cost 15 Positive
Range Melee/Personal
Cooldown 9
Travel Speed Instantaneous
Use Speed Spell
Description Infuse your weapon with overwhelming gravitational power while spinning around.

All creatures within radius 2 take 50–130cTWD% weapon damage as physical (gravity) and are pulled closer.

Then, all adjacent creatures take 30–150cTWD% weapon damage. This second strike shields you for between [35]220cTSpD and [70]440cTSpD, increasing with more enemies hit. The shield lasts for 2 turns.

The shield strength will increase with your Spellpower.