Abilities
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- Critical mult.: +10.0%
- On weapon hit: Sends a tremor through the ground which causes jagged rocks to errupt in a beam of length 5, dealing Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
- Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
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