Sol (category)

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Solar Orb
Solar orb.png
Game Version 1.7.6
Category Type Celestial
Category Sol
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost Gain 10 Positive energy
Range 7
Cooldown 10–6cTL:3
Travel Speed 4
Use Speed Spell
Description Fire out an orb of light that deals [15]140cTSpD Light damage and then returns, dealing the same amount of damage again and reducing the cooldown by half when it reaches you. The damage will increase with your spellpower. The ball will travel at most 28 distance[sic] to return to you.


Solar Wind
Solar wind.png
Game Version 1.7.6
Category Type Celestial
Category Sol
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Cost 20 Positive energy
Range Melee/Personal
Cooldown 4
Travel Speed Instantaneous
Use Speed Spell
Description While sustained, this ability speeds up outgoing projectiles by [20]120%cTSpD while slowing incoming projectiles by (100 - 100/(2 - 1/(1 + [20]120cTSpD / 100)))%. The increase and decrease improve with your spellpower.


Lucent Wrath
Lucent wrath.png
Game Version 1.7.6
Category Type Celestial
Category Sol
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 15 Positive energy
Range 7
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description After 4–2cTL:0 turns (min 1), the target area in (radius 2) is blasted with a beam of light, dealing [40]300cTSpD damage and lighting the area.


Lightspeed
Lightspeed.png
Game Version 1.7.6
Category Type Celestial
Category Sol
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 25 Positive energy
Range Melee/Personal
Cooldown 45
Travel Speed Instantaneous
Use Speed Instant
Description Instantly gain 50–100cTS percent of a turn.