Sol (category)
From Tales of Maj'Eyal
Solar Orb | ||
Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Sol | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | Gain 10 Positive energy | |
Range | 7 | |
Cooldown | 10–6cTL:3 | |
Travel Speed | 4 | |
Use Speed | Spell | |
Description | Fire out an orb of light that deals [15]140cTSpD Light damage and then returns, dealing the same amount of damage again and reducing the cooldown by half when it reaches you. The damage will increase with your spellpower. The ball will travel at most 28 distance[sic] to return to you. |
Solar Wind | ||
Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Sol | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 20 Positive energy | |
Range | Melee/Personal | |
Cooldown | 4 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | While sustained, this ability speeds up outgoing projectiles by [20]120%cTSpD while slowing incoming projectiles by (100 - 100/(2 - 1/(1 + [20]120cTSpD / 100)))%. The increase and decrease improve with your spellpower. |
Lucent Wrath | ||
Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Sol | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Positive energy | |
Range | 7 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | After 4–2cTL:0 turns (min 1), the target area in (radius 2) is blasted with a beam of light, dealing [40]300cTSpD damage and lighting the area. |
Lightspeed | ||
Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Sol | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 25 Positive energy | |
Range | Melee/Personal | |
Cooldown | 45 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Instantly gain 50–100cTS percent of a turn. |