Spacetime folding (category)
Warp mines | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Spacetime Folding | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | see below | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict [20]200cTSpD:PM/2 physical and [20]200cTSpD:PM/2 temporal (warp) damage.
The mines are hidden traps with: Disarm Power: 0–75cS as (0.15 * Mag * Talent Level) varies from 0–75 Detection Power: 80% of Disarm Power Traps last for 6–10cTS turns, and each have a ten turn cooldown. Investing in this talent passively improves the range of all Spacetime Folding talents, and the damage caused by your Warp Mines will improve with your Spellpower. Current Spacetime Folding Range: 5–9cTS:0.5P,0A,1S This description has been rewritten from the in-game format for easier readability. |
Spatial Tether | ||
Game Version | 1.4.3 | |
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Category Type | Chronomancy | |
Category | Spacetime Folding | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Active | |
Cost | 12 Paradox | |
Range | 5–9cTS:0.5P,0A,1S | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | Spell speed | |
Description | Tether the target to the location for 6–8cTS turns.
Each turn the target has a 15% chance per tile it's traveled away from the tether to be teleported back, inflicting [20]200cTSpD:PM/2 physical and [20]200cTSpD:PM/2 temporal (warp) damage to all enemies in a radius of 1–2cTS at both the entrance and exit locations. The damage will scale with your Spellpower. |
Banish | ||
Game Version | 1.4.3 | |
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Category Type | Chronomancy | |
Category | Spacetime Folding | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 12 Paradox | |
Range | 5–9cTS:0.5P,0A,1S | |
Cooldown | 4 | |
Travel Speed | Instantaneous | |
Use Speed | Spell speed | |
Description | Randomly teleports all enemies within a radius of three. Enemies will be teleported between 8–16cTS/2 and 8–16cTS tiles from you and may be stunned, blinded, confused, or pinned for 2–4cTS turns.
The chance of teleportion will scale with your Spellpower. |
Dimensional Anchor | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Spacetime Folding | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 20 Paradox | |
Range | Warp Mines range | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell speed | |
Description | Create a radius three anti-teleport field for 6–10cTS:PM turns and daze all enemies in the area of effect for two turns.
Enemies attempting to teleport while anchored take [20]230cTSpD:PM physical and [20]230cTSpD:PM temporal (warp) damage. The damage will scale with your Spellpower. |