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Page title matches
- |image=Turn back the clock.png |name=Turn Back the Clock610 bytes (87 words) - 03:15, 8 March 2016
- |name=Hack'n'back ...your target, doing {{ctwd|40|100%}} damage, distracting it while you jump back {{cts|1.2|3.3}} squares away.304 bytes (39 words) - 20:05, 18 August 2014
- #redirect [[Hack'n'back (talent)]]34 bytes (3 words) - 02:54, 11 June 2013
- In order to get back to [[Maj'Eyal]] from the [[Far East]], you will need to find the [[Blood-Ru ...to Zemekkys, he will create a farportal which will give you a one-way trip back to [[Maj'Eyal]], leaving you next to [[Last Hope]].971 bytes (160 words) - 09:44, 10 August 2024
- ...r you've returned to [[Maj'Eyal]] from the [[Far East]] in the [[There and back again]] quest. ...eknor]] still works. So even if you complete the previous quest and travel back to Maj'Eyal, this quest is optional.)3 KB (580 words) - 09:46, 10 August 2024
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279 bytes (42 words) - 04:18, 25 January 2021
Page text matches
- ...shout, running it at 4/5 until you stop needing it, then taking the points back out.920 bytes (146 words) - 21:12, 6 August 2016
- If the target fails a mental save it instinctively recoils two steps back.511 bytes (72 words) - 02:20, 16 March 2016
- ...early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). Starting in version19 KB (2,601 words) - 23:00, 26 August 2024
- ** Complete the quest ''"[[Back and Back and Back To The Future]]"'' which starts in [[Daikara]] 3 (specifically the [[Tempor ** Complete ''[[Back and there again]]'' while having an alchemist golem (i.e. as an [[Alchemist23 KB (3,749 words) - 22:14, 1 January 2025
- ...me lore on death. Then you'll once again face [[Outpost Leader John]], now back from the dead as [[Crimson Templar John]]. He spawns in the central room wh2 KB (330 words) - 19:53, 23 December 2023
- *Note: Drem have the innate spell to teleport back to their starting location, which would normally exclude them from anti-mag7 KB (1,160 words) - 06:46, 21 December 2023
- ...ey bar out of the way, then move the log windows, then move the hotkey bar back into place. ...lored tactical borders around the monsters disappeared. How do I get them back?====8 KB (1,489 words) - 03:47, 26 August 2016
- Upon taking {{lightning}} damage >10% of your max life, your mind fires back, dealing 30% of the original damage as {{mind}} and trying to brainlock the889 bytes (134 words) - 09:33, 29 July 2023
- Go back to [[T4 Modules Howto Guide]]8 KB (1,401 words) - 01:28, 11 January 2021
- ...All targets walking over the glyph will be hit by a blast that knocks them back and does (15 + 0.12 * Spellpower * {{cts|1.5|5}}) physical damage.657 bytes (98 words) - 07:18, 23 August 2014
- At talent level 3, you may knock back medium sized opponents. At talent level 5, you may knock back big sized opponents.608 bytes (90 words) - 00:19, 21 August 2014
- ...ds, only you, the target (if still alive), and any loose objects are taken back to your home plane; all summons are left in the Fearscape.987 bytes (159 words) - 04:38, 7 November 2020
- ...will explode when a hostile creature walks over it, knocking the creature back and dealing {{ctmd|20|290}} Acid damage within radius 1.754 bytes (112 words) - 07:21, 5 November 2021
- ...pellpower and the gem's spellpower (20/35/50/65/70 per tier), and knocking back any creatures in the blast radius.609 bytes (87 words) - 16:45, 9 September 2014
- A wave of fire emanates from you with a radius of {{cts|2|6}}, knocking back anything caught inside and setting them ablaze, doing {{ctspd|28|180}} fire413 bytes (56 words) - 07:03, 13 April 2017
- ...{ctmd|10|100}} damage, split evenly between mind and burning, and knocking back your enemies in a radius (2 + Talent Level / 2) cone (maximum 7).667 bytes (92 words) - 16:27, 7 September 2014
- Jump back up to {{cTL|10|3|7}} grids from your target, springing over any creatures i788 bytes (115 words) - 03:42, 10 April 2017
- Take an offensive stance. As you walk through your foes, you knock them all back in an frontal arc (up to {{CTL|10|1|5}} grids).435 bytes (57 words) - 04:38, 13 April 2017
- ...g to overpower your target. If the last attack hits, the target is knocked back. The chance for knockback increases with your Accuracy.}}664 bytes (89 words) - 05:09, 25 February 2016
- If your golem was dead, it is instantly brought back to life with {{ctl|100%|27|55%}} life.491 bytes (66 words) - 09:30, 7 September 2014