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  • ...re going to go up to things and punch them in the face. You need to pick a tanky race in order to survive doing this.
    4 KB (619 words) - 03:01, 27 February 2023
  • Sorta relatively weaker than the other options, and best used for very, very tanky Archmages, which is generally a contradiction in terms. Looks good on a Gho
    22 KB (3,780 words) - 02:36, 25 October 2013
  • ...ver suggest: Sun Paladins have nothing but their armor to really make them tanky towards physicals, and their skills are amazingly good against magic due to
    21 KB (3,781 words) - 19:32, 24 August 2013
  • Some people swear by a tanky sword-and-board Cursed, but I'd say always, always, always go two-handed. Y
    9 KB (1,637 words) - 12:21, 5 July 2023
  • So Sun Paladins in 1.2 went from "super tanky but took forever to kill things" to "sun-infused machines of pure blinding ...f play is pretty simple: walk up to fools and crush them. You'll be pretty tanky thanks to your Chant alone regardless of your build, and you'll have heals
    6 KB (1,031 words) - 12:23, 5 July 2023
  • ...growth active. This gives you strong bump attacks and makes you incredibly tanky. Your telekineticly wielded weapon should be the biggest, gnarliest 2 hande Antimagic mindslayers can be tanky as hell between antimagic shields, fungus tree, and psi shields, but that p
    16 KB (2,684 words) - 12:30, 5 July 2023
  • ...rsatile with it's cone confuse, the stone golem is a bruiser too and quite tanky along with the turtle which taunts and heals everybody when you drop it wit
    4 KB (675 words) - 12:41, 5 July 2023
  • ...f the Worm]] is probably the most valuable branch. Your familiar is not as tanky as Alchemist's golem, but still can take some hits, distracting enemies fro
    6 KB (950 words) - 06:09, 2 April 2019