Talk:Damage Reduction, Armor, Resistances, and Affinities
From Tales of Maj'Eyal
I have a problem with:
You are hit by an attack dealing 100 damage. (Armour - APR) is 30 - 5 = 25, and (Hardiness * damage) is 0.5 * 100 = 50. Since 25 is smaller, your armour absorbs 25 damage, and you take 100 - 25 = 75 damage. You are hit by an attack dealing 10 damage. (Armour - APR) is 30 - 5 = 25, and (Hardiness * damage) is 0.5 * 10 = 5. Since 5 is smaller, your armour absorbs 5 damage, and you take 10 - 5 = 5 damage.
The problem is that it implies armor with 0% hardiness (robes) will NEVER absorb ANY damage. 0 * anything is always 0, which is always smaller than Armour - APR. This would make robes useless. Ibanix (talk) 23:43, 3 March 2016 (CET)
That's basically just how armor works and robes are fairly useless, yes. Do note that almost everything starts with 30% base hardiness.