Walk-through for Dwarven Solipsist/Char Sheet PRE Final Battle

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Main Page: Walk-through for Dwarven Solipsist

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Sex  : Male STR: 38 Race  : Dwarf DEX: 51 Class  : Solipsist MAG: 18 Level  : 50 WIL: 151 Exp  : 91% CUN: 97 Gold  : 3045.16 CON: 82 Times died  : 0

Accuracy(Main Hand): 74 Life  : 648/648 Encumbrance  : 88/108 Damage (Main Hand): 128 Difficulty  : Normal Permadeath  : Roguelike APR (Main Hand): 64 Mana  : 945/980 Crit (Main Hand): 53% Positive  : 0/197 Speed (Main Hand): 1.00

                               Equilibrium      :     18
                               

Accuracy(Off Hand): 74 Damage (Off Hand): 170 APR (Off Hand): 89 Crit (Off Hand): 52% Speed (Off Hand): 1.00

Fatigue  : 4% Spellpower  : 22 Armor  : 35 Spell Crit  : 43.220437422239% Armor Hardiness  : 30% Spell Speed  : 1 Defense  : 26.175 Ranged Defense  : 26.175 All damage  : 0% Physical damage  : 12% Cold damage  : 24% Lightning damage : 16% Light damage  : 15% Darkness damage  : 31% Mind damage  : 97%

Physical Save  : 80.047302488567 Spell Save  : 85.685656132505 Mental Save  : 99.26735804795

All Resists: 24% Physical Resist(cap): 32%( 70%) Arcane Resist(cap): 32%( 70%) Fire Resist(cap): 38%( 70%) Cold Resist(cap): 44%( 70%) Lightning Resist(cap): 58%( 70%) Acid Resist(cap): 38%( 70%) Nature Resist(cap): 36%( 70%) Blight Resist(cap): 40%( 70%) Light Resist(cap): 38%( 70%) Darkness Resist(cap): 51%( 70%) Mind Resist(cap): 61%( 70%) Temporal Resist(cap): 43%( 70%) Confusion Resistance: 0% Stun Resistance: 50% Sleep Resistance: 100% Instadeath Resistance: 100%

Number of NPC killed: 6751 Most killed NPC: terror (417)

 [Talents Chart]
- Race / Dwarf                       (mastery 1.00)
   Resilience of the Dwarves (generic) 1/5
   Stoneskin (generic)               1/5
   Power is Money (generic)          5/5
   Stone Walking (generic)           1/5
- Technique / Combat training        (mastery 1.00)
   Thick Skin (generic)              5/5
   Armour Training (generic)         1/5
   Combat Accuracy (generic)         0/5
   Weapons Mastery (generic)         0/5
   Dagger Mastery (generic)          0/5
- Cunning / Survival                 (mastery 1.00)
   Heightened Senses (generic)       3/5
   Charm Mastery (generic)           0/5
   Piercing Sight (generic)          1/5
   Evasion (generic)                 0/5
- Wild-gift / Mindstar mastery       (mastery 1.00)
   Psiblades (generic)               5/5
   Thorn Grab (generic)              1/5
   Leaves Tide (generic)             1/5
   Nature's Equilibrium (generic)    0/5
- Psionic / Discharge                (mastery 1.30)
   Mind Storm (class)                4/5
   Feedback Loop (class)             2/5
   Backlash (class)                  2/5
   Focused Wrath (class)             0/5
- Psionic / Distortion               (mastery 1.30)
   Distortion Bolt (class)           0/5
   Distortion Wave (class)           0/5
   Ravage (class)                    0/5
   Maelstrom (class)                 0/5
- Psionic / Dream Smith              (mastery 1.30)
   Dream Smith's Hammer (class)      0/5
   Hammer Toss (class)               0/5
   Dream Crusher (class)             0/5
   Forge Echoes (class)              0/5
- Psionic / Nightmare                (mastery 1.30)
   Nightmare (class)                 5/5
   Inner Demons (class)              5/5
   Waking Nightmare (class)          1/5
   Night Terror (class)              5/5
- Psionic / Psychic Assault          (mastery 1.30)
   Mind Sear (class)                 5/5
   Psychic Lobotomy (class)          1/5
   Synaptic Static (class)           1/5
   Sunder Mind (class)               4/5
- Psionic / Slumber                  (mastery 1.40)
   Slumber (class)                   1/5
   Restless Night (class)            1/5
   Sandman (class)                   5/5
   Dreamscape (class)                0/5
- Psionic / Solipsism                (mastery 1.30)
   Solipsism (class)                 3/5
   Balance (class)                   3/5
   Clarity (class)                   5/5
   Dismissal (class)                 5/5
- Psionic / Thought-Forms            (mastery 1.30)
   Thought-Forms (class)             4/5
   Transcendent Thought-Forms (class) 1/5
   Over Mind (class)                 4/5
   Thought-Form Unity (class)        3/5
- Psionic / Dreaming                 (mastery 1.40)
   Sleep (generic)                   5/5
   Lucid Dreamer (generic)           5/5
   Dream Walk (generic)              1/5
   Dream Prison (generic)            1/5
- Psionic / Mentalism                (mastery 1.30)
   Psychometry (generic)             1/5
   Mental Shielding (generic)        1/5
   Projection (generic)              0/5
   Mind Link (generic)               0/5
- Psionic / Feedback                 (mastery 1.30)
   Biofeedback (generic)             2/5
   Resonance Field (generic)         4/5
   Amplification (generic)           3/5
   Conversion (generic)              3/5

Prodigies: Mental Tyranny and Through the Crowd

 [Inscriptions (5/5)]

Infusion: Wild Infusion: Movement Infusion: Regeneration Rune: Shielding Infusion: Heroism

 [Current Effects]

- Mental Tyranny - Thought-Form: Defender - Through The Crowd - Lucid Dreamer - Psiblades - Night Terror - Premonition - Clarity + Grave chill - Bunnyficated!

 [Character Equipment]
In main hand

a) Amethyst of Sanctuary (15-16.5 power, 47 apr, mind damage)

  Type: weapon / mindstar ; tier 4

Base power: 15.0 - 16.5 Uses stats: 81% Wil, 40% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +47 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +14 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +25 Mental crit. chance: +8%

  Dropped by Arada the dredge
In off hand

b) Nexus of the Way (22-24.2 power, 72 apr, mind damage)

  Type: weapon / mindstar ; tier 5

Base power: 22.0 - 24.2 Uses stats: 108% Wil, 36% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +72 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +36 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 75/75) : Effective talent level: 1.0 Power cost: 75 out of 75/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side.

On fingers

c) Now that helps !

  Type: jewelry / ring ; tier 5

When wielded/worn: Armour penetration: +3 Physical crit. chance: +1.0% Changes stats: +17 Wil / +8 Cun / +6 Con Damage when the wearer hits(melee): 4 blight Changes resistances: +3% blight Changes damage: +12% physical Spell save: +15 Mental save: +34 Stun/Freeze immunity: +50% Life regen: +2.10 Maximum stamina: +38.00 Mindpower: +12

d) Not bad for a ring

  Type: jewelry / ring ; tier 5

When wielded/worn: Accuracy: +20 Armour: +20 Changes stats: +10 Str / +10 Dex / +8 Wil / +8 Cun Damage when the wearer hits(melee): 10 physical / 4 arcane / 19 lightning Damage when the wearer is hit: 19 lightning / 13 physical Changes resistances: +6% lightning / +3% fire Changes resistances penetration: +10% fire Mindpower: +14

Around neck

e) Shard of Insanity

  Type: jewelry / amulet ; tier 3

When wielded/worn: Damage when the wearer is hit: 5 % chance to confuse Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +24% mind Mental save: +32 Confusion immunity: -100% Mindpower: +7 It can be used to activate talent Inner Demons (costing 32 power out of 32/32) : Effective talent level: 3.9 Power cost: 32 out of 32/32. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 30% chance that the a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance will be doubled, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank.

  Dropped by Celia
Light source

f) Umbraphage

  Type: lite / lite ; tier 3

When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10.

  Dropped by Chronolith Clone
Main armor

g) Isoriwe (5 def, 0 armour)

  Type: armor / cloth ; tier 5

When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Damage when the wearer hits(melee): 2 temporal Changes resistances: +24% lightning Changes damage: +20% mind / +16% lightning / +16% darkness Maximum hate: +13.00 Maximum psi: +40.00 Mindpower: +18 Mental crit. chance: +9% Light radius: +1

  Dropped by Lauladem the Crusher
Cloak

h) Cloth of Dreams (10 def, 0 armour)

  Type: armor / cloak ; tier 4

When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 184 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 10% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower.

  Dropped by blood lich
On head

i) psion's elven-silk wizard hat of frost (+21%) (3 def, 0 armour)

  Type: armor / head ; tier 5

When wielded/worn: Defense: +3 Changes resistances: +21% cold Changes damage: +13% mind / +14% cold Maximum psi: +17.00 Mindpower: +7 Mental crit. chance: +3%

  Dropped by orc elite fighter
Around waist

j) Girdle of Preservation

  Type: armor / belt ; tier 5

When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20%

On hands

k) archer's drakeskin leather gloves of war-making (0 def, 3 armour)

  Type: armor / hands ; tier 5

When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +20.0% Armour: +3 Changes stats: +4 Cun / +3 Dex Critical mult.: +8.00% Spell crit. chance: +16% Mental crit. chance: +12% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage.

On feet

l) Yvivena the pair of voratun boots (0 def, 12 armour)

  Type: armor / feet ; tier 5

When wielded/worn: Armour: +12 Fatigue: +4% Changes stats: +3 Str / +7 Wil / +3 Con Changes resistances: +9% temporal / +3% blight / +3% acid / +3% light Spell save: +3 Spellpower: +6 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away.

Tool

m) Eye of the Dreaming One

  Type: tool / misc ; tier 1

When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.2 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 10% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower.

Quiver

n) pouch of iron shots of wind (19/19, 10-12 power, 1 apr)

  Type: ammo / shot ; tier 1

Base power: 10.0 - 12.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 19 Special effect when this weapon hits: 10% chance to create an air burst Travel speed: +200%