Module ...
Handles actors projecting damage to zones/targets
Functions
| _M:canProject (t, x, y) | Can we project to this grid ? |
| _M:project (t, x, y, damtype, dam, particles) | Project damage to a distance |
Functions
- _M:canProject (t, x, y)
-
Can we project to this grid ?
Parameters
- t: a type table describing the attack, passed to engine.Target:getType() for interpretation
- x: target coords
- y: target coords
- _M:project (t, x, y, damtype, dam, particles)
-
Project damage to a distance
Parameters
- t: a type table describing the attack, passed to engine.Target:getType() for interpretation
- x: target coords
- y: target coords
- damtype: a damage type ID from the DamageType class
- dam: damage to be done
- particles: particles effect configuration, or nil