Difference between revisions of "Quake (talent)"

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(Fixed damage (maybe))
(update for 1.4.3)
Line 7: Line 7:
 
|range=10
 
|range=10
 
|cost=4 Equilibrium
 
|cost=4 Equilibrium
|cooldown=30
+
|cooldown=20
 
|desc=
 
|desc=
 
You slam your foot onto the ground, shaking the area around you in a radius of {{cts|2.5|4.5}}.
 
You slam your foot onto the ground, shaking the area around you in a radius of {{cts|2.5|4.5}}.
  
Creatures caught by the quake will be damaged for 80% of your unarmed damage, with a 60% strength modifier only, and knocked back up to 4 tiles away.
+
Creatures caught by the quake will be damaged for {{cTWD|130|210}}% weapon damage, and knocked back up to 3 tiles away.
  
The terrain will also be moved around within the quake's radius.
+
The terrain will also be moved around within the quake's radius, and the user will be shifted to a random square within the radius.
  
 
The damage will increase with your Strength.
 
The damage will increase with your Strength.

Revision as of 07:15, 10 February 2016

Quake
Quake.png
Game Version -
Category Type Wild-Gift
Category Sand Drake Aspect
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Cost 4 Equilibrium
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description You slam your foot onto the ground, shaking the area around you in a radius of 2.5–4.5cTS.

Creatures caught by the quake will be damaged for 130–210cTWD% weapon damage, and knocked back up to 3 tiles away.

The terrain will also be moved around within the quake's radius, and the user will be shifted to a random square within the radius.

The damage will increase with your Strength.

Each point in sand drake talents also increases your physical resistance by 0.5%.