Difference between revisions of "Dwarven nature (category)"

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<noinclude>[[Category:Categories]]</noinclude>
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<noinclude>[[Category:Category]]</noinclude>

Revision as of 06:59, 14 February 2016

Earthen Missiles
Earthen missiles 2017.png
Game Version -
Category Type Spell
Category Stone
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 10 Mana
Range 10
Cooldown 6
Travel Speed 20
Use Speed -
Description Conjures 2 missile shaped rocks that you target individually at any target or targets in range. Each missile deals ([20]200cTSpD / 2) physical damage, and an additional ([20]200cTSpD / 12) bleeding damage every turn for 5 turns.

At talent level 5, you can conjure one additional missile.

The damage will increase with your Spellpower.


Elemental split
Elemental split.png
Game Version 1.4.3
Category Type Wild-gift
Category Dwarven Nature
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Active
Cost 20
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Reach inside your dwarven core and summon your stone and crystalline halves to fight alongside you for 6–10cTS turns.

Your Crystaline Half will attack your foes with earthen missiles. Your Stone Half will taunt your foes to protect you. This power can not be called upon while under the effect of Deeprock Form.


Power Core (talent)

Mergeback
Mergeback.png
Game Version 1.4.3
Category Type Wild-gift
Category Dwarven Nature
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 10 Equilibrium
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Merges your halves back into you, cleansing your body of 5–9cTS:log detrimental magical, mental or physical effects.

Each half also heals you for [60]330cTStD:wil and releases a shockwave dealing [60]330cTStD:wil Nature damage in a radius 3.