Difference between revisions of "Gather the threads (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Created page with "{{Ability_box|image=Gather the threads.png|name=Gather the threads|category_type=Chronomancy|category=[[Timeline-threading (category)|Timeline-...")
 
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Ability_box|image=Gather the threads.png|name=Gather the threads|category_type=[[Chronomancy (category type)|Chronomancy]]|category=[[Timeline-threading (category)|Timeline-threading]]|desc=You begin to gather energy from other timelines. Your Spellpower will increase by X on the first turn and X more each additional turn. The effect ends either when you cast a spell, or after five turns. Eacn turn the effect is active, your Paradox will be reduced by X. This spell will not break Spacetime Tuning, nor will it be broken by activating Spacetime Tuning.}}
+
'''No longer part of {{c|Timeline Threading}}'''
 +
 
 +
 
 +
{{Ability box
 +
|image=Gather the threads.png
 +
|name=Gather the Threads
 +
|category_type={{ct|Chronomancy}}
 +
|category={{c|Timeline Threading}}
 +
|require={{TalentReq/ChronoReqHigh1}}
 +
|cost=5 Paradox
 +
|cooldown=12
 +
|desc=
 +
You begin to gather energy from other timelines. Your Spellpower will increase by (1.2 * {{cts|7|30|0.75}}) on the first turn and (0.2 * {{cts|7|30|0.75}}) more each additional turn.
 +
 
 +
The effect ends either when you cast a spell, or after 5 turns.
 +
 
 +
Eacn turn the effect is active, your Paradox will be reduced by {{cts|3.6|15|0.75}}.
 +
 
 +
This spell will not break {{t|Spacetime Tuning}}, nor will it be broken by activating {{t|Spacetime Tuning}}.
 +
}}

Latest revision as of 16:42, 5 March 2016

No longer part of Timeline Threading


Gather the Threads
Gather the threads.png
Game Version -
Category Type Chronomancy
Category Timeline Threading
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 5 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description You begin to gather energy from other timelines. Your Spellpower will increase by (1.2 * 7–30cTS:0.75P) on the first turn and (0.2 * 7–30cTS:0.75P) more each additional turn.

The effect ends either when you cast a spell, or after 5 turns.

Eacn turn the effect is active, your Paradox will be reduced by 3.6–15cTS:0.75P.

This spell will not break Spacetime Tuning, nor will it be broken by activating Spacetime Tuning.