Difference between revisions of "Temporal fugue (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Updated talent)
 
Line 1: Line 1:
 
{{Ability box
 
{{Ability box
 +
|game_version=1.4.5
 
|image=Temporal fugue.png
 
|image=Temporal fugue.png
 
|name=Temporal Fugue
 
|name=Temporal Fugue
 
|category_type={{ct|Chronomancy}}
 
|category_type={{ct|Chronomancy}}
|category={{c|Age Manipulation}}
+
|category={{c|Timeline Threading}}
|require={{TalentReq/ChronoReq2}}
+
|require={{TalentReq/ChronoReqHigh2}}
|cost=15 Paradox
+
|cost=24 Paradox
|cooldown=14
+
|cooldown=24
 +
|use_speed=Spell
 +
|use_mode=Activated
 
|range=0
 
|range=0
 
|desc=
 
|desc=
Reverts the minds of all creatures in a radius {{cts|4.5|6.5}} cone to an infantile state.
+
For the next {{cts|3|8|PM}} turns two alternate versions of you enter your timeline.  While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you.
  
Affected creatures will suffer from confusion of strength (10 * Raw Talent Level)% for a duration of {{cs|((2 + Talent Level) * Paradox Modifier)|2|2|7|7}}.
+
Temporal Fugue does not normally cooldown while active.  You may take direct control of your clones, give them orders, and set their talent usage.
 
+
Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero.
The duration will scale with your Paradox.
+
 
}}
 
}}

Latest revision as of 16:48, 5 March 2016

Temporal Fugue
Temporal fugue.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed Spell
Description For the next 3–8cTS:PM turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you.

Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage. Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero.