Difference between revisions of "Spin fate (talent)"

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{{Ability_box
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{{Ability box
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|game_version=1.4.5
 
|image=Spin fate.png
 
|image=Spin fate.png
|name=Spin fate
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|name=Spin Fate
|category_type=[[Chronomancy (category type)|Chronomancy]]
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|category_type={{ct|Chronomancy}}
|category=[[Chronomancy (category)|Chronomancy]]
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|category={{c|Fate Weaving}}
|require={{TalentReq/TemporalReq4}}
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|require={{TalentReq/ChronoReq1}}
 
|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
You've learned to make minor corrections in how future events unfold.  Each time you make a saving throw, all your saves are increased by 1–5<sup>[[Scaling#cTS|cTS:0.75P]]</sup> (stacking up to a maximum of five times).<br />
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Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by {{cts|2|8|0.75}} for three turns.
The effect will last 2–6<sup>[[Scaling#cTS|cTS:log]]</sup> turns, but the duration will refresh every time it's reapplied.
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This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of {{cts|2|8|0.75}}*3).
 
}}
 
}}

Latest revision as of 02:58, 7 March 2016

Spin Fate
Spin fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by 2–8cTS:0.75P for three turns.

This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of 2–8cTS:0.75P*3).