Difference between revisions of "Spin fate (talent)"
From Tales of Maj'Eyal
								
												
				|  (Cleanup) | |||
| Line 1: | Line 1: | ||
| {{Ability box | {{Ability box | ||
| + | |game_version=1.4.5 | ||
| |image=Spin fate.png | |image=Spin fate.png | ||
| |name=Spin Fate | |name=Spin Fate | ||
| |category_type={{ct|Chronomancy}} | |category_type={{ct|Chronomancy}} | ||
| − | |category={{c| | + | |category={{c|Fate Weaving}} | 
| − | |require={{TalentReq/ | + | |require={{TalentReq/ChronoReq1}} | 
| |use_mode=Passive | |use_mode=Passive | ||
| |desc= | |desc= | ||
| − | + | Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by {{cts|2|8|0.75}} for three turns. | |
| − | + | This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of {{cts|2|8|0.75}}*3). | |
| − | + | ||
| }} | }} | ||
Latest revision as of 01:58, 7 March 2016
| Spin Fate | ||
|   | ||
| Game Version | 1.4.5 | |
|---|---|---|
| Category Type | Chronomancy | |
| Category | Fate Weaving | |
| Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by 2–8cTS:0.75P for three turns. This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of 2–8cTS:0.75P*3). | |


